AccuRender nXt

advanced rendering for AutoCAD

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Comment by Marc Chaumier on January 19, 2011 at 3:35am
Apart from sky, some people, and some plant, no post work. The setting for my render, are generally, very simple. NXT sky, sun manual at 40° azimut and the PACKET TRACER (oldie but goodie). Yes, the trees wich want to look like palm trees are AR4 trees. The number of passes, I don't remember, but the file was heavy (much more than 100Mo) and I let it all the night. I let the render work some passes, I save the picture to work on it very soon with a bitmap soft, and in the same time I let nXt working to achieve a good render. When the render is good enough, I put it in my "tif" file that is ready... So no time wasted. I've seen that "Ros", I believe, work in that way to.
Comment by akinlolu olugboji on January 1, 2011 at 4:32am
What is the lighting setup like and the number of passes?
Comment by akinlolu olugboji on October 25, 2010 at 1:44pm
Palms looks like AR3/4. Right?
Comment by akinlolu olugboji on October 25, 2010 at 1:43pm
Apart from foliage no post rendering work in Photoshop?
Comment by Marc Chaumier on October 25, 2010 at 11:53am
Hi, Alejandro, thanks, only trees and the shrub on the right side and between the palms are nXt plants. I put bad nXt cypress (Untill now, I can't make good cypress, but I will) just for the shadows, and I paste real cypress in pshop. Some people are RPC (those with the bad lighting) and other are real people in pshop. Cars are RPC. I have pasted real palm trunk on the nXt palmtrees. I've made some good trees, and I think that soon, I will put them here to download...
Comment by Alejandro Testa on October 22, 2010 at 5:32am
Hi Marc , relly nice image just two questions. Are you using nxt plants? People are RPC?

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
15 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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