AccuRender nXt

advanced rendering for AutoCAD

Views: 111

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by akinlolu olugboji on April 12, 2012 at 6:29am

If I do Path Tracer or Engine 4 it will go only it will take longer, and I need more passes in the tune od two to three thousand passes, Should be ready to render for a full two days non stop. Power is an issue here in my country and alternatives are expensive, only way out is a faster system an i7 or i5 with eight to sixteen MB Ram.

Comment by kingjin on April 12, 2012 at 5:59am

Yes, NXT other engine system requirements for high, my notebook configuration and your almost, in other engine rendering was very difficult, but other engine did more than E0 rendering true. Don't know how did you find this balance, the existing system configuration can handle, and can render the real effect.

Comment by akinlolu olugboji on April 12, 2012 at 3:22am

All plants are RPC, inserted into Nxt directly.  40 passes, 4 hrs, 14 min 26s. And yes packet trace time and system resources will not allow me to go the way of Path Tracer for now.

Comment by kingjin on April 12, 2012 at 12:04am

How mang Pass

Comment by kingjin on April 12, 2012 at 12:03am

Akinlolu olugboji, hello,Good rendering, E0 output of. Plant through the NXT done directly?

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service