"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
advanced rendering for AutoCAD
Comment
I suggest reducing the intensity of light to remove the glare and add more of such to ensure even distribution of light.
You need to be a member of AccuRender nXt to add comments!
Join AccuRender nXt