"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
advanced rendering for AutoCAD
I have playing with adding HDRI with limited sun and high cloudiness to try to get a little more of a natural look.. As always comments are welcome... Thx
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