AccuRender nXt

advanced rendering for AutoCAD

Resolucion 1200x1200 dpi, 247 pases, sin path tracer. 18 hrs de renderizado

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Comment by Dario James on May 5, 2011 at 7:54am
el pasto en las imagenes exteriores son fotos de pasto reales en pespectivas puesta sobre una foto de entorno real en photoshop, en las de noche por lo general uso una textura de pasto con hojas que con el efecto de luces de acu considero que queda bien mi msn es dariojames_1@hotmail.com y prefiero mandar y recivir archivos x jamesddpm@yahoo.com.ar saludos
Comment by Jorge Javier Lara Domínguez on May 5, 2011 at 7:40am

Alex...cual es tu correo??

 

Comment by Alejandro Testa on May 5, 2011 at 7:27am
Hola Jorge, a mi me interesa la textura del piso, también el pasto de Dario. :-)
Comment by Jorge Javier Lara Domínguez on May 5, 2011 at 6:30am

Gracias por sus comentarios amigos. 

Alex: como siempre tan acertado, gusto en saludarte.

Dario: muy buena idea lo del intercambio de archivos y experiencias. Que textura usas para el pasto?

Ambos: quieren el archivo con la textura de piso? SIGO A SUS ORDENES.

Comment by Alejandro Testa on May 5, 2011 at 3:33am
Hola Jorge. Muy buen trabajo, coincido con la textura del piso, adicionalmente los spots se ven muy bien. Lo único que  no creo que aporte mucho es la planta, ¿Es un RPC?, yo la haría algo más grande y correrla hacia la derecha y que sólo aparezcan las hojas. Saludos
Comment by Dario James on May 4, 2011 at 6:22pm

muy buena imagen, me gusta el efecto del piso, yo estuve tratando de imitarlo y no pude, lo que creo que le falta seria una textura a los sillones, mi msn es dariojames_1@hotmail.com , te lo paso para intercambiar experiancias , texturas y bloques , saludos

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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