AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on October 29, 2012 at 7:06am

Hola Alberto, saludos, la lámpara es una exigencia del cliente, de hecho la tiene en su casa actual, coincido absolutamente con el comentario, realmente hcimos de todo para convencer  a el cliente de cambiar la lámpara pero  sin éxito.  Con respecto al render, agradezco el elogioso comentario. Una pregunta ¿De que das clases?

Comment by alberto reyes on October 29, 2012 at 6:22am

ALEJANDRO FIJATE EN  LA LAMPARA CREO QUE NO VA CON EL INTERIOR POR LO MENOS ASI TAMBIEN PENSARON MIS ALUMNOS CUANDO VIERON TU MAGNIFICO RENDER EN EL PROYECTOR ES UNA OPINION SI ANIMO DE CAER MAL 

UN ABRAZO

ALBERTO

Comment by kingjin on November 20, 2011 at 5:06am

Alejandro Testa, thank you for your answer, I just want to know your renderings to set parameters in the white walls, Thank you for sharing.

Comment by Alejandro Testa on November 20, 2011 at 3:41am

Hi Kinjin. I have the wooden wall, the white wall and the sliding doors, I assume you are asking about the white wall  No? This one is cool glossy . Here is how is set up, I think I never made a change in this material it comes from ar3, I am not sure about this.

Comment by kingjin on November 19, 2011 at 8:11pm

How does the wall is set up?

Comment by Alejandro Testa on November 14, 2011 at 3:05pm

Thanks Akin

Comment by akinlolu olugboji on November 14, 2011 at 2:33pm

Awesome I must say both in design and rendering.

Comment by Alejandro Testa on November 14, 2011 at 10:11am

Thanks Medhat

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Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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