AccuRender nXt

advanced rendering for AutoCAD

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Comment by Carlos Sieiro on June 16, 2011 at 11:20pm

Hola Dario, la alfombra está hecho con un mapa difuso y un mapa de desplazamiento y modificando los parámetros del altura y tamaño del facetado. El mapa te lo haces autómaticamente con crazybump. Lo principal es escoger un mapa difuso correcto, incluso modificando con photoshop las curvas y el contraste entre negros y blancos, con objeto de que nxt entienda correctamente las partes que tienen altura y las que no....

 

Un saludo

Comment by Dario James on June 16, 2011 at 8:25pm

HOLA MUY BUENA LA IMAGEN, LE FALTARIA ALGUNOS EFECTOS DE ILUMINACION O ENTRADA DE LUZ EXTERIOR, QUISIERA SABER AL ALFOMBRA QUE ME PARECE MUY BUENA COMO ESTA RESUELTA, CON ALEJANDRO QUEDAMOS EN ARMAR UNA ESPECIE DE INTERCAMBIO DE EXPERIENCIAS , TEXTURAS ETC

SALUDOS

Comment by Carlos Sieiro on December 27, 2010 at 1:30am

Hola Alejandro, gracias por tu comentario! En lo relativo a las librerías 3d, son básicamente evermotion y dosch y las texturas son de alta resolución ,Total textures, Arroway y Subdimension Studios. Si tienes interés en saber donde encontrar estos recursos, visita mi blog : www.works-3d.blogspot.com  , donde tienes una buena selección de web de recursos 3d.

 

Un cordial saludo y felices fiestas!

Comment by Alejandro Testa on December 26, 2010 at 10:20am

Saludos. muy buena imagen.  Una pregunta, ¿La ropa, zapatos etc ¿Son modelos 3d? De ser asi y si es posible saber donde los obtuviste. Gracias.

 

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Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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