AccuRender nXt

advanced rendering for AutoCAD

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Comment by Wallace Amorim Júnior on March 17, 2014 at 12:26pm

Aguinaldo, Não sei se você já obteve a resposta, mas no editor de materiais do NXT há dois parâmetros para dosar o reflexo dos objetos no campo "Reflective Finish and Highlight": INTENSITY controla o quanto o material é reflexivo, sendo que no máximo transforma o objeto num espelho; SHARPNESS controla a nitidez do reflexo, no máximo a imagem fica limpa e quanto menor for, vai ficando mais borrada.

Ainda tem SHADER, que dá 6 opções que também afetam a forma como o material reflete o que está em volta; e SATURATION que diz o quanto de cor do ambiente será refletido. Quanto menor o valor, o reflexo terá o tom da cor original do material; quanto maior o valor, as cores refletidas ficarão mais próximo dos objetos refletidos.

Espero ter ajudado.

Comment by Aguinaldo Marinho on January 20, 2014 at 10:06pm

How do you create a mirrored material without being transparent in NXT Render?
I tried to create but is transparent! In AR4 had to (MIRROR) option. This option only created the reflection in the material. if need be, he had an option to create a transparent glass that reflects and at the same time there is transparency. But if you need a INOX material, I'm not getting the NXT!

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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"Thank you so much. I appreciate your kind words."
yesterday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
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Thorsten Hedrich posted a photo

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- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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