AccuRender nXt

advanced rendering for AutoCAD

Hi everyone

i would like to ask how can i change the lighting unit from cm to mm??

because the materials n the drawings unit are mm..

it takes a long time to convert.

thank you guys!!

Views: 327

Reply to This

Replies to This Discussion

I'm not exactly sure what you're asking but I'll try anyway.  If I'm on the wrong track let me know.  

The model units must be set correctly in order for nXt to work properly.  Use the AutoCAD _UNITS command to guarantee that the drawing units are correct (the _INSUNITS system variable does the same thing.) Once you do this, materials should appear at the correct scale and the lighting values will be correct.  More info is available here.

thanks for your answer,

for example,

when i use  for the drawing unit,

the lighting setting is 40watts

when i use , it will change to 0.04watts

how can i use mm and normal watts?

thank you
 Roy Hirshkowitz said:

I'm not exactly sure what you're asking but I'll try anyway.  If I'm on the wrong track let me know.  

The model units must be set correctly in order for nXt to work properly.  Use the AutoCAD _UNITS command to guarantee that the drawing units are correct (the _INSUNITS system variable does the same thing.) Once you do this, materials should appear at the correct scale and the lighting values will be correct.  More info is available here.



Roy Hirshkowitz said:

I'm not exactly sure what you're asking but I'll try anyway.  If I'm on the wrong track let me know.  

The model units must be set correctly in order for nXt to work properly.  Use the AutoCAD _UNITS command to guarantee that the drawing units are correct (the _INSUNITS system variable does the same thing.) Once you do this, materials should appear at the correct scale and the lighting values will be correct.  More info is available here.

1. It's very difficult to compare ar4 and nxt.  The raytracer in nXt is much faster (~ 4x) but the product calculates much more stuff than ar4 does so it can take longer depending on the setting. 

2. Changing the AutoCAD units should not change the brightness of lights in watts.  The watts should remain constant.  If it's really changing, I'll need to take a look at your drawing. (See below.)

3. nXt has an internal unit of meters.  For example, the tile size of a bitmap is always kept in meters internally.  They're always expressed to the user in terms of current drawing unit, but the material itself is independent.  A material which is created in mm should work perfectly in a drawing whose units are cm or inches (for example.)

I'm willing to take a look at any of your drawings if you'd like me to.  I am out of the office until Thursday, so I won't be able to do anything about it until then.  You can upload a file here-- include any instructions I'll need to reproduce the problem.

RSS

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service