AccuRender nXt

advanced rendering for AutoCAD

Hey all

 

I am working on a lobby and have problems with brushed aluminum doors.  I used the material Aluminum Brushed straight from the accurender library and it's not turning out well.  Acutually anything with a reflection is turning out "blotchy".  I've attached a test image, this is after 217 passes.  Everything else (as you can see not all materials have been assigned yet) looks good.

 

Any help would be appreciated,

Malcolm

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Try this, you can modify some setting (in meters)
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or this. A modification of Peter,s sample office in the tutorial section.
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Thanks Guys,

 

I'll give those a try.

 

 

Hi, here, 4 others brushed metal with procedural bump and texture... The best I've done. I give you a jpg where you can see a render of it, with the sun, the reflection of an objet and his shadow. Good luck!
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I think these are a little better than my first. They are metal material, without textures, with a procedural bump to simulate the brushed metal, always in meters.
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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