AccuRender nXt

advanced rendering for AutoCAD

Hi,

Can anyone explaine how to use PBR textures in nxtrender for acad correctly?

I like to use textures from sketchuptextureclub.
This textures typicaly containing following types:

- Diff

- Displ

- Norm

- Spec

- AO

regards,
Daniel

Views: 281

Replies to This Discussion

nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.

I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.

You might need to toggle the direction of the Normals map.

Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.

Sorry, do not know exactly how to do it right.

If i sent you one or two sets, could you "compose" one material as an example?

Maybe this is interesting for others too..

Thanks Rich,
exacvtly what i found out.
Only did't know what to dfo with the AO map..

Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,

I found another way around what to do with AO Maps:

Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in Photoshop.

Sometimes this brings interesting usable results.

Happy Experimenting!

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