advanced rendering for AutoCAD
Hi,
Can anyone explaine how to use PBR textures in nxtrender for acad correctly?
I like to use textures from sketchuptextureclub.
This textures typicaly containing following types:
- Diff
- Displ
- Norm
- Spec
- AO
regards,
Daniel
Tags:
nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the direction of the Normals map.
Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.
Sorry, do not know exactly how to do it right.
If i sent you one or two sets, could you "compose" one material as an example?
Maybe this is interesting for others too..