advanced rendering for AutoCAD
Hi,
Can anyone explaine how to use PBR textures in nxtrender for acad correctly?
I like to use textures from sketchuptextureclub.
This textures typicaly containing following types:
- Diff
- Displ
- Norm
- Spec
- AO
regards,
Daniel
Tags:
nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.
I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.
You might need to toggle the direction of the Normals map.
Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.
Sorry, do not know exactly how to do it right.
If i sent you one or two sets, could you "compose" one material as an example?
Maybe this is interesting for others too..
Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor,
I found another way around what to do with AO Maps:
Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in Photoshop.
Sometimes this brings interesting usable results.
Happy Experimenting!