AccuRender nXt

advanced rendering for AutoCAD

Hi!

I have a problem with proper rendering of a 3D model texturized using materials prepared in AutoCAD material editor.

AutoCAD texturized materials with finish bumps and/or relief patterns are rendered by nXt as flat textures - bumps/relief settings set in AutoCAD material editor are ignored by nXt during rendering. Is this normal situation? Do I have to prepare materials with bumps from scratch in nXt material editor?

Regards,

Dominik

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nXtRender reads some properties from AutoCAD materials - but very few.

nXtRender is designed to work best with its own nXt Materials. You can either build your own from scratch, or start with the materials in the nXt Material Library. May of these have textures, bumps, reflection settings, etc.

Any powerful materials, using advanced material properties, should be created a nXt Materials.

Working with AutoCAD Architectural makes it tricky, because some of AEC elements use acad materials. Anyway, creating nXt materials is worth trying.

Powodzenia...  :-)

We pick up some things from AutoCad materials - e.g. color and image based textures.

We could add reflection, and a coulple mor easy ones.

A "trick" we use for some of our other products - such as Revit - is to automatically load a .nXtMaterial material from certain folders if it has the same name. That way, if you reuse  AutoCAD materials you can automatically render them using a nXt material.

Let me know if that would help.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Saturday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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