AccuRender nXt

advanced rendering for AutoCAD

I have used accurender 4 alot which had the automatic sky and clouds settings.

 

I am trying to show a sky with clouds as I am drawing a shinny aluminium roof and need to show the sky reflection on it.

 

I have no idea how to replicate this in AR5.

 

Can anybody help with this.

 

Glenn

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My favorite option is to use a good quality hdri sky for both lighting and backgrounds.  Here's our page on hdr resources-- many others are available out there.  Do keep in mind that many of these are not calibrated to real-world values, so if you want to do something like combine them with direct sunlight or artificial lighting you may need to monkey around with their multipliers (hint-- lighting channels make this much easier and more interactive.)

 

Many other possibilities-- here are a few:

 

  • Use the above process but composite the image with a background of your choice either using the alpha channel (recommended)-- or by selected a standard RGB image as a color background. Reflection will use the HDRI image in this case.
  • Use analytical sky for lighting and an hdri for all your background channels (calibrate may be an issue.)
  • If you've got a nice spherical RGB image you can convert that to HDRI using the widget provided (this doesn't work perfectly, but usually yields decent results.)

 

Thanks

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Thorsten Hedrich posted a photo
1 hour ago
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Sunday
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Saturday
Thorsten Hedrich posted a photo

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3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31

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