AccuRender nXt

advanced rendering for AutoCAD

What does the Daylight Time Check box do, when using the preset, exterior? I assume it is for Daylight Saving Time is this correct? If so, how do I use it? 

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Yep.  Check the box and use daylight (savings) time when specifying your time-- for example Newfoundland Daylight Time.  You'll need the correct time zone for your standard time-- NST is -3.5.  Lat/long need to be correct as well.

Ok, excellent so for locations that do not have dlst i simply wouldn't use the check box, correct? I am using the correct lat. and long. however i am using -4, will it accept -3.5?

 

... ugh! I just did it and it does, now I have to do them again, haha.

Thanks for the help, it's appreciated! I'm learning a lot, as I am a new nXt user! 

Yep to both questions.  You can also mimic dst by just changing the time zone forward one hour-- for example in Seattle you can go from -8 to -7.

Cool, thanks!

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
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OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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