AccuRender nXt

advanced rendering for AutoCAD

Remodelación apartamento en Caracas. Imagen diurna

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Comment by akinlolu olugboji on October 31, 2011 at 2:18pm

Patching with Path tracer is a no, no. With Packet Tracer yes, via the Image Editor.

Comment by Alejandro Testa on October 31, 2011 at 2:05pm

Roy, can we use  render region to patch some part in an image if we use path trace?.  If we use some configuration same numbre of passes.., etc.

If not, Can we do it in the original engine?

Comment by Miguel Tano Adanes on October 31, 2011 at 10:41am

I suspected it.

Comment by Roy Hirshkowitz on October 31, 2011 at 10:39am

It won't work.

Comment by Alejandro Testa on October 31, 2011 at 10:36am

Thanks Michele,   I am already done with his image, but that one is a good option,  I think.

Comment by Miguel Tano Adanes on October 31, 2011 at 10:30am

Very good image Alejandro! I wonder what could happen if you try to render just that part with render zone and than merge the result in PS...

Comment by Roy Hirshkowitz on October 31, 2011 at 10:08am

Yes-- it's the same problem.

Comment by Alejandro Testa on October 31, 2011 at 10:03am

Thanks Akin,  alot of work for this image, but I  am quite happy with the final product. The light Is coming  from  a small window between the two ceilings, is direct sunlight.  I hope Roy will find something to reduce time amd convege faster. I think is a similar problem that Akin has with the interior shot with only exterior light (just guessing)

Comment by akinlolu olugboji on October 31, 2011 at 9:49am

Very very good.  The light between the ledge over the window, reflecting on the ceiling is from where? 

Comment by Roy Hirshkowitz on October 31, 2011 at 8:35am

I'm working on getting the indirect component of sunlight (not skylight) to converge faster.  It was the main problem in this one.  I've got some ideas to try.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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