AccuRender nXt

advanced rendering for AutoCAD

Revised the following from previous image:
floor finishes-slate
towels texture-displacment 20,thickness is 3.
44 pass
brightness -9
photoshop touchup

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Comment by Kevin Lockwood on December 19, 2010 at 12:32am

It's very obvious.. once you point it out :)

Comment by mike makki on December 18, 2010 at 10:31pm

hi guys and thank you

All your comments will taken on board,but you guys have failed to spot the mistake i did . Its the missing light source on the mirror reflection from the chandlier :)

Comment by Kevin Lockwood on December 18, 2010 at 12:04pm
Nice image though!
Comment by Kevin Lockwood on December 18, 2010 at 12:03pm

I swear it wasn't there a minute ago :) Might be how I came into the thread (from the image, not the discussion?)

Adjusted the tone slightly to show it better

Comment by Roy Hirshkowitz on December 18, 2010 at 11:53am

Got it. 

 

Ning updated their WYSIWYG  editor so you should have a toolbar at the top with an Image button.  Are you missing something?

Comment by Kevin Lockwood on December 18, 2010 at 11:47am
I tried to attach a sample here, but don't have tools for that in the editor.
If you zoom in on the top of the right cabinet, you see the face grain runs vertical and the grain on the underside runs horizontal. It just looked like a mapping issue to me.
Comment by Roy Hirshkowitz on December 18, 2010 at 11:39am

Not sure I agree Kevin-- looks like an expensive, straight-grained cherry or mahogany cabinet at the moment.  I believe it, for a high-end bathroom.

Comment by Kevin Lockwood on December 18, 2010 at 11:23am

While you're at it, work on your wood grain mapping on the cabinets. Right now it all runs one direction and looks like it's cut from a single block of wood.... unless it is :)

Comment by Roy Hirshkowitz on December 18, 2010 at 10:55am

Great use of displacement.  When you get some free time to play-- run this one with the path tracer just to see what you get-- probably overnight.  It will take many more passes-- each pass should be a lot faster, though.  This image is very good-- I'm not sure we'll see tremendous improvement.  Curious, though.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
18 hours ago
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
yesterday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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