AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on February 8, 2013 at 6:49am

Here is  the new image, thanks guys.

Comment by Alejandro Testa on February 8, 2013 at 4:24am

Thanks to all of you guys, that help  to make better images.

@ Mike, thanks I am downloading the complete set Nxt materials, I was searching at accustudio ... I already edited the water an move the boat. @ Marc, I edited the glass windows in the new image, @ Ian. is very tricky  when you use tons of RPC, usually I ried to make l groups of external references, to avoid this issue. Thanks for the link.   The sky  is an HDRI, then I replace this  in PS with a real photo,  the sun  cloudiness, 0, sun intensity 1, here is a screen shot showing the HDR i am using in this image.  The engine is hybrid , image resolution  1920 x 1400. I will post a new image soon with some changes. 

Comment by mike makki on February 8, 2013 at 2:11am

at nxt library under marine folder

Comment by Ian Foster Griffith on February 7, 2013 at 8:10pm

"""""One problem that I find when using tons of RPC is that the model start to close suddenly with fatal errors.  Any thoughts?"""" 

Had the same problem, this may help, (also 64bit windows 8 systems are working cleaner for me.)   http://www.accurender.com/forum/topics/problem-found-and-fixed-tric... 

Comment by Ian Foster Griffith on February 7, 2013 at 8:06pm

Alejandro

Pretty cool render, would you share your lighting setting file.

Interested to see what setting you used.

Any post render editing done?

Is the sky a image or Hdri?

Are the trees rpc?

What resolution are you rendering at and how many passes.

Again nice render.............blue ocean and sink the boat as suggested and it should be a front page image! Always cool when you can have a subject with water in it.

Comment by Alejandro Testa on February 7, 2013 at 3:44pm

Hi Mike. Where do I get the ocean water material? Thanks in advance

Comment by Alejandro Testa on February 6, 2013 at 3:45pm

Thanks Marc, thanks Mike

Comment by Marc Chaumier on February 6, 2013 at 1:37pm

I agree with all the comments, another point, is the reflection of the glass behind the boat, not enough sharpness. I like the water, except the color. One last thing, I find the light is very good (thanks nXt).

Good work.

Comment by mike makki on February 6, 2013 at 12:18am

constructive comments......

Move the boat lower so that it looks like its in the water.

water texture not right-water colour should the following

from material library under Marine-choose-ocean water

render it -and see completely different results....

Comment by akinlolu olugboji on January 19, 2013 at 11:06am

Where possible use decals, or even PS in some in post rendering. Also the need to isolate corrupt RPC's either by re-downloading them or delete them total from your disk.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
22 hours ago
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
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"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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