AccuRender nXt

advanced rendering for AutoCAD

I just pick this drawing and rendered with nxt, though i faced so many problem before getting to this point,but i will need some input to do better than this in my second attempt especially sun and lighting settings

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Comment by Odunyemi Olufemi on August 8, 2011 at 2:06pm
Thanks, i will work on that tonight
Comment by akinlolu olugboji on August 8, 2011 at 1:56pm

Try materials and entourage from here.

  1. Start with exterior preset.
  2. Check Specify Angles Directly.
  3. Should the camera be on the right looking towards the centre (as in the second image) then the azimuth should be around 130 to 150 (sunlight direction from the left to the centre) 
  4. Altitude between 45 and 63.
  5. Your colours are a bit flat too. Have the ISFS set to 0.07; 1.0; 0.37; 1.0
  6. The shader to to Glossy and the Highlight white.
  7. Add bump or displacement to the grass and increase the mapping scale it is tiling.
  8. Your entrance canopy needs to be more transparent since it is plastics.  
Comment by Odunyemi Olufemi on August 8, 2011 at 12:34pm
getting the accurate viewport,sun and radiosity  settings,but a friend was able to help out,another problem is adding plants to my model and importing ar materials ,see attached second trial
Comment by Roy Hirshkowitz on August 8, 2011 at 11:36am
Very nice, actually.  The background photo doesn't work.  What sort of problems did you encounter?

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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