AccuRender nXt

advanced rendering for AutoCAD

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Comment by Alejandro Testa on July 5, 2011 at 2:39am
Coincido con los comentarios de Akin con respecto al cielo y a las plantas RPC, para Jorge puedes tipear Nxt o Ar5...
Comment by akinlolu olugboji on July 5, 2011 at 1:01am

IMHO a light coloured sky would have helped a lot and also I do not notices any path oor walkway leading to the door, you seems to have to cross the lawn. Also try vary your RPC plants in terms of size and direction ie making then random.

Beautiful work.

Comment by Jorge Javier Lara Domínguez on July 4, 2011 at 6:20pm
Alex... AR5? me podrias explicar por favor...
Comment by Alejandro Testa on July 4, 2011 at 4:58pm

Hola Rey, creo que necesitas modificar el césped (grama o  pasto)  puedes reemplazarlo en PS por un césped de verdad, se ve demasiado irreal (también se puede intentar en AR5 yo lo he hecho y el resultado es bastante aceptable, usando una textura de grama como fondo y creando una planta cobertora como grama, claro que los tiempos de renderizado aumentan. . Adicionalmente te sugiero que coloques elementos  enfrente de la casa para que se reflejen en los vidrios,. de esta manera vas a obtener imágenes con mayor realsimo. Como último yo desaturaría un poco los colores. La imagen anexa esta con un fondo de grama con uan textura de NXt y arriba una planta cobertora simulando grama.

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OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

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