AccuRender nXt

advanced rendering for AutoCAD

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Comment by akinlolu olugboji on January 23, 2013 at 8:20am

So I have also discovered.

Comment by akinlolu olugboji on January 23, 2013 at 8:18am

Path Tracer with no noise and no Photoshop touch up, very good rendering. 

Comment by Jorge Javier Lara Domínguez on January 23, 2013 at 8:07am

Por lo general para todas mis imagenes empleo el Path Trace. Sin embargo he empleado el Hybrid en interiores con condiciones extremas de luz, con resultados muy buenos. podriamos pensar que lo recomendable es: Exteriores = Pah Trace, Interiores = Hybrid. El Standard es bueno, sin embargo, las condiciones fisicas de luz son mejor representados con Path Trace e Hybrid. Saludos

Comment by Jorge Javier Lara Domínguez on January 23, 2013 at 8:03am

Emplee Motor 1 (Path Trace)

Comment by akinlolu olugboji on January 23, 2013 at 7:57am

motor 0 (standard) packet tracer

motor 1 path tracer

motor 2 hybrid 

so for this you use motor 0 right?

Comment by Jorge Javier Lara Domínguez on January 23, 2013 at 7:16am

Gracias por tu somentario Akin. Para esta imagen use el motor 1, fueron 140 pases en un tiempo de 1 hora. Los arboles (tanto los de primer plano como los de fondo fueron peagdos en photoshop. Para darle un poco de Soft emple un filtro de Nikon. Saludos

Comment by akinlolu olugboji on January 23, 2013 at 2:08am

Varying the plants in pot would help realism. Beautiful work as always.

Comment by akinlolu olugboji on January 23, 2013 at 2:06am

Engine? Number Of Passes? Any Post Rendering Procees?

Comment by Jorge Javier Lara Domínguez on January 22, 2013 at 7:47pm

Gracias por tus comentario Alex. Como siempre muy acertados. Necesito un curso intensvo de paisajismo amigo.... jajaja. Saludos

Comment by Alejandro Testa on January 22, 2013 at 2:07pm

Buena imagen, me gustan los árboles seleccionados, mi observación como siempre es mas o menos la misma, elimina las plantas en los materos, la imagen quedría mejor.

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Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
yesterday
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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corten_pavillon_22mm_1

"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025

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