AccuRender nXt

advanced rendering for AutoCAD

Motor 1 (path trace).270 pases. 8.5 hrs de proceso

Views: 141

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jorge Javier Lara Domínguez on January 28, 2013 at 7:24am

Gracias por sus comentarios. @Akin tan amable! @George siempre conhalagos, gracias! @Alex acertadas observaciones gracias! @Miguel es el reflejo d unas mecetas qeu tengo en fachada. Saludos a Todos

Comment by Miguel Tano Adanes on January 26, 2013 at 4:54am

Impecable Jorge! En cuanto a la imagen del fondo, no estoy de acuerdo con Alex, porque podria ser que el edificio marron está paralelo a una calle perpendicular a aquella de la abitacion. De repente en esa foto no habia tanto solo como pareceria en el render. No entiendo que es ese reflejo floreal entre la cajonera y la ventana en la izquierda.

Comment by Alejandro Testa on January 25, 2013 at 2:57pm

Te estamos  elogiando demasiado,  en broma diria  que no me gusta porque no lo hice yo (as a joke I can say I d´ont like this image because I am not the  author),   ahora hablando en serio excelente trabajo, el único detalle es que la perspectiva  de la imagen externa  con el ángulo inclinado (en sentido inverso a la perspectiva del render, distorsiona la imagen, yo  personalmente la trabajaría en PS para ajustar el ángulo de la misma.  Muy buenos materiales e iluminación, las cortinas y la revista las podrías compartir. :-)

Comment by George Ioannidis on January 25, 2013 at 2:38pm

So simple, so nice, so great! Really well done Jorge! Beautiful.

Comment by akinlolu olugboji on January 25, 2013 at 1:08pm

Exceptional work as always!

Search

Translate

Latest Activity

Thorsten Hedrich posted a photo

iteration_3_south_west_view

Last Approach; tried to mimic the 'rammed earth' walls inside.Hope it will be worth the time spend.
13 hours ago
Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service