AccuRender nXt

advanced rendering for AutoCAD

George Ioannidis
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Quick renders - customer's bait ;)

Raw model done in Spirit. Transfered into Blender for the rest. If admins think it's not appropriate to post other software's renders, please, remove the post.Continue

Started Aug 10

Living room - kitchen
5 Replies

Done in Blender - Cycles. Turned out pretty nice. No post-proc, except the firm logo. Still W.I.P. though.…Continue

Started this discussion. Last reply by George Ioannidis Jun 7, 2017.

Bathroom
4 Replies

Small bathroom. Model: Blender 3D. Render: Blender Cycles. 1200X2000 2h10min on GPU Radeon 7970.Continue

Started this discussion. Last reply by George Ioannidis Apr 28, 2017.

 

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http://caddboss.wix.com/gnarchitects

Latest Activity

George Ioannidis replied to Roy Hirshkowitz's discussion AccuRender Studio
"So why not try to reverse the alpha channel and coloured areas: convert the black areas to alpha channel and vice versa, to see what will happen :)"
Oct 30
George Ioannidis replied to Roy Hirshkowitz's discussion AccuRender Studio
"I see. Looks like nXt translates the alpha transparency areas of the bitmap to white colour."
Oct 30
George Ioannidis replied to Roy Hirshkowitz's discussion AccuRender Studio
"Can you select which colour will be the transparency map Peter? With some kind of eye-dropper maybe? I don't know, just guessing. Another thought would be to reverse the image to negative and see what happen. Again, just a guess ;)"
Oct 30
George Ioannidis posted discussions
Aug 10
George Ioannidis commented on Peter Milner's photo
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sven-home ambus exec lifestyle 01

"Very professionally looking render! Looks very photo-realistic."
Aug 10
George Ioannidis commented on Peter Milner's photo
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home office 01

"Those are all exceptional Peter. Top notch job, as always."
Jul 17
George Ioannidis commented on Chris Fox's photo
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Bedroom

"Another good rendering. Those two photoshopped reading lights are not looking good though. They don't follow the perspective, the left one is higher than the right one. Also, they are supposed to be turned on (judging from the light on wall…"
Jun 15
George Ioannidis commented on Chris Fox's photo
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Single Family Home

"Great image as always. I would just blur the tree shadow on the lawn to match soft shadows on the building. Nice blending of cut-out greenery. Excellent job."
Jun 15
George Ioannidis commented on Chris Fox's photo
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Railroad kitchen

"Very nice rendering Chris! The only thing that distracts me is the fruit bowl. It's too evidently pasted in PS.  Another thing (nothing to do with rendering) is the microwave above the stove. I would rather expect a cooker hood there."
Jun 15
George Ioannidis commented on Maciej's photo
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g2

"Yeah, I know, usual situation. :)"
Apr 7
George Ioannidis commented on Maciej's photo
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g2

"Very contemporary feel of space here Maciej! Great job!"
Apr 4
George Ioannidis commented on Maciej's photo
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g2

"A note off topic, clearly subjective: I always avoid to change material - colour - surface quality on the outer corners, but only on inner ones."
Apr 4
George Ioannidis commented on Peter Milner's photo
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screend brochure 2019 05

"Those are all exceptional work, Peter! Congratulations!On this one only: bricks look big to me, but maybe I am wrong. Also some areas in shadow look still a bit noisy."
Oct 16, 2019
George Ioannidis commented on Chris Fox's photo
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Condo Inteior

"Sweet! Great job Chris! Some curtains would be nice there, but hey, great view to the outside, so why to hide it anyway hahaha :)"
Jul 15, 2019
George Ioannidis commented on Marc Chaumier's photo
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Villa-Piscine2

"Those new images are all looking fabulous Marc! Glad to see you back on the deck ;)"
May 27, 2019

Comment Wall (2 comments)

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At 2:16am on December 14, 2011, Abolade, Samuel said…

George, u are ma role model! i love ur works, they inspire me alot, i really have alot to learn

At 3:05pm on September 28, 2010, Marc Chaumier said…
Hi, George, congratulation, good photo, you look as you just come out from archi. school ;o) You're right, it's better not to neglect the "image" ... in our jobs... ;o)
 
 
 

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Latest Activity

Roy Hirshkowitz posted a discussion

AccuRender Studio

Starting a new thread...Latest version of AccuRender Studio is here.  Among other changes:ArStudio command automatically loads the model and begins interactive rendering in addition to bringing up the Control Panel palette.Decal interface has been redone to include multiple decals and cylindrical projections.Legacy data is being handled a little better.See More
Nov 19
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Thanks Roy. That did the trick. I just have to wrap my head round the logic behind it."
Nov 11
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's how you adjust the overall transparency--  Edit the Decal material in the Material Editor. Go to Opacity and change it to 0 using the slider (I may do this automatically at some point). Edit the Opacity Map (not the Color Map) by…"
Nov 10
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Strength is supposed to do that-- I'll verify.  I'm working on a few things right now-- should have a build for you by tomorrow or so.  Some legacy items are not persistent, including materials (you should only need to have the…"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Also, when I reduce the strength of the decal, instead of becoming transparent, it becomes grey. How would I set it to show some base material coming through?"
Nov 10
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Adding the decal from fresh using ARDECAL worked, even with my version. Next question: how do I add more than one decal to an object?"
Nov 10
Brittany Watson posted a discussion

Velvet Material

Hi, I am wondering if anyone has suggestions to how to create a decent velvet material (its for curtains).See More
Nov 5
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Sorry-- I was out of town for a few days. You should be able to replace the decal using the ArDecal command and it will handle everything automatically-- just use the png provided. -OR-- If you want to use the material editor you'll need to…"
Oct 30

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