AccuRender nXt

advanced rendering for AutoCAD

Peter Milner
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  • Guildford, Surrey
  • United Kingdom
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Peter Milner's Discussions

Frosted glass
11 Replies

Any idea why the frosted glass panels running parallel to the windows are so flat and white, whereas those running perpendicular to the windows look correct?The panels are drawn as a solid block 6mm…Continue

Started this discussion. Last reply by Roy Hirshkowitz Oct 12.

GPU rendering
1 Reply

Are there any plans to utilise GPU cores in the rendering process?Continue

Started this discussion. Last reply by Roy Hirshkowitz Jun 28.

Texture orientation
2 Replies

I know I've asked this before, but would it be possible to add a "Rotate image 90 degrees" button to the material editor?In some mapping situations I need the texture to run vertically and in others,…Continue

Started this discussion. Last reply by Peter Milner Apr 18.

Animation on Farm
6 Replies

I'm trying to send an animation to the RenderFarm.I would expect that each frame is sent to a Farmer node, rendered and saved in the shared folder.However, this doesn't seem to be the case.On this…Continue

Started this discussion. Last reply by Peter Milner Apr 18.

 

Peter Milner's Page

Latest Activity

Peter Milner commented on Chris Fox's photo
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Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Haven't had much chance to look at this during the weekend-- however-- I did run the simulation with the new stuff.  This is what I got (with and without the ceiling lights): Some notes-- 1. I'm guessing a lot of the problem…"
Oct 8
Peter Milner replied to Peter Milner's discussion Frosted glass
"Hi Roy. I've sent you the model by WeTransfer."
Oct 5
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Send the model by email when you get a chance-- if nothing else I can at least check for a problem with the model and make sure the new stuff doesn't have the issues.  If it's a bug in the current stuff I'm not sure there's…"
Oct 5
Peter Milner replied to Peter Milner's discussion Frosted glass
"Okay. I've run the same render using the Hybrid engine and while  there is an improvement, there are still some odd things happening (circled in red)."
Oct 5
Peter Milner posted a discussion

Frosted glass

Any idea why the frosted glass panels running parallel to the windows are so flat and white, whereas those running perpendicular to the windows look correct?The panels are drawn as a solid block 6mm thick and I've attached the material settings.I used the Path Tracer engine for this and am currently running a Hybrid render to see if it makes any difference.…See More
Oct 5
Roy Hirshkowitz replied to Peter Milner's discussion GPU rendering
"Not currently, no."
Jun 28
Peter Milner posted a discussion

GPU rendering

Are there any plans to utilise GPU cores in the rendering process?See More
Jun 28

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At 2:24pm on February 21, 2013, akinlolu olugboji said…

Could you pull out the furniture in, "Fulcrum CE 05" save the file and share? I like to see how you treat your lights? 

 

At 1:59pm on July 16, 2011, Roy Hirshkowitz said…
Yes.  Use WalkAbout and select the Two-Point Perspective Projection.
At 7:41am on July 16, 2011, kk said…
Hi Roy....do u mean that nxt 2 point projection option can solve my problem is it? Because autocad camera point at the top, normally the vertical line look not straight as the photo shown.
At 7:21am on July 16, 2011, Roy Hirshkowitz said…
nXt has a two-point projection option in WalkAbout.
At 6:59am on July 16, 2011, kk said…

hi peter milner,I just have a look of your photo. I need your advise for the photo camera point. As I know Autocad only have 2 point instead of 3 point. But I saw your photo vertical line is straight. How to do it?

 

 

At 1:03am on September 10, 2010, Marc Chaumier said…
Hi Peter, what is your job? Designer, architecte, graphiste ? Simple curiosity...
 
 
 

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Latest Activity

mike makki replied to mike makki's discussion inspirational images by mike makki
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mike makki replied to mike makki's discussion inspirational images by mike makki
Friday
mike makki replied to mike makki's discussion inspirational images by mike makki
"yes.. the new 9pro.. i also understand lumion has a plugin for Rhino i did this in 9 with timelaps"
Friday
S. Jaisimha replied to S. Jaisimha's discussion Material with stretch map (not tile)
"Hmm, I guess we'll have to use decals. Just that the decal needs to be applied to each object, instead of selecting them all and applying as a material, which will be much much faster when I have more than 30-40 objects to which the material…"
Dec 4
Thorsten Hedrich posted a photo
Dec 2
Roy Hirshkowitz replied to S. Jaisimha's discussion Material with stretch map (not tile)
"I don't believe we have anything that automatically scales to object size.  Decals might not be as horrible a workaround as you think-- they need to be scaled per object anyway.  There is an import option for textured meshes-- these…"
Nov 30
mike makki commented on Maciej's photo
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"there goes the porsche again.... surely ... not the same one ..:D:D:D:D..."
Nov 29
S. Jaisimha posted a discussion

Material with stretch map (not tile)

Is there any way to create a material where the image map stretches across the object, instead of tiling?For example, the attached image "Jaali.jpg" is the material map I want to stretch across any object I apply it to. But it always seems to tile it across the object, as shown in the "Sample output.jpg".I can't use the object decal option, since the object that the material is applied to is not always the same (i.e., it can be applied to multiple objects and the size of these objects are not…See More
Nov 28

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