AccuRender nXt

advanced rendering for AutoCAD

Peter Milner's Discussions (739)

Discussions Replied To (641) Replies Latest Activity

"Thanks for looking into this Roy, I'll do a few tests of my own."

Peter Milner replied Oct 8 to Frosted glass

11 Oct 12
Reply by Roy Hirshkowitz

"Hi Roy. I've sent you the model by WeTransfer."

Peter Milner replied Oct 5 to Frosted glass

11 Oct 12
Reply by Roy Hirshkowitz

"Okay. I've run the same render using the Hybrid engine and while  there is an improv…"

Peter Milner replied Oct 5 to Frosted glass

11 Oct 12
Reply by Roy Hirshkowitz

"Neither will make any difference to rendering speed and you'll be pushed to use 12Gb…"

Peter Milner replied Apr 23 to 4-Core or 6 Core?

7 Apr 23
Reply by Sampdoria

"Thanks Roy. I'll base the number of frames on multiples of 80 then."

Peter Milner replied Apr 18 to Animation on Farm

6 Apr 18
Reply by Peter Milner

"Is there any way of finding out how many frames in a packet, so that I can optimize…"

Peter Milner replied Apr 18 to Animation on Farm

6 Apr 18
Reply by Peter Milner

"No rush. I'm only experimenting with ArStudio at this stage. "

Peter Milner replied Apr 18 to Texture orientation

2 Apr 18
Reply by Peter Milner

"I tried 90 frames and it split it into 5 tasks. The trouble with this is that if any…"

Peter Milner replied Apr 18 to Animation on Farm

6 Apr 18
Reply by Peter Milner

"Roy is referring to the settings under lighting (see below). It also might be worth…"

Peter Milner replied Apr 18 to Render settings to show corner of walls or wall edge Please !!!

4 Apr 19
Reply by alex dounis

"Basically I use a very crude but effective method for determining the fastest machin…"

Peter Milner replied Apr 18 to 4-Core or 6 Core?

7 Apr 23
Reply by Sampdoria

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8

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