AccuRender nXt

advanced rendering for AutoCAD

AccuRender Studio

AccuRender Studio is the newest version of the AccuRender product line.  It represents the first major release since the nXt product line.  It is currently available for free as a work-in-progress.  The new feature list is large, please take a look.  Download, installation, and operating instructions are below.

Features:

  • New AutoCAD plugin
    • All data is stored in the AutoCAD drawing
    • Legacy data is automatically captured if a recent version of nXtRender for AutoCAD is running, see requirements.
  • New Render engine
    • Engine is parameter-free, physically-based, realistic, simpler to use.
    • Rendered preview shows your changes quickly.
    • Effects like caustics are generated automatically, without user input.
    • Large numbers of lights can be used without significant performance degradation.
    • Support for parallel processing has been improved, whether using multiple cores on a single machine, or multiple machines.
    • Lighting channel concept has been expanded and improved.
  • Cloud Rendering and Data
    • Support included for rendering to your own Azure Batch account.
    • Our cloud account can be used with a credit card.
    • Plant and material cloud libraries are easily accessed.
  • Out-of-AutoCAD operation
    • Option for out-of-process rendering so you can continue to work in AutoCAD.
    • Includes a full standalone AccuRender Studio version includes input from a variety of sources.
    • Render farm support improved and included.
    • Plants can be exported as meshes for use in other rendering and modeling software.
  • New data formats
    • New material format allows for easier creation of realistic surfaces.
    • New plant format offers more realistic, easier to create, plants.

Requirements:

64 bit system.

AutoCAD 2013-2018.

If you wish to include legacy nXtRender data such as materials and lighting, you'll need a recent copy of the nXtRender for AutoCAD product.  See the Download->nXtRender and nXt menu option.  A release date of 1/15 or later is recommended.

Instructions:

1. Download and install AccuRender Studio.
2. Open an AutoCAD session.
3. Load the correct .net AccuRender Studio plugin for your version of AutoCAD by typing netload at the command prompt (not appload!) and navigating to

    c:\program files\AccuRender Studio.  The plugin versions are:

    ArStudioAcadPluginR19.dll (AutoCAD 2013-2014)

    ArStudioAcadPluginR20.dll (AutoCAD 2015-2016)
    ArStudioAcadPluginR21.dll (AutoCAD 2017)
    ArStudioAcadPluginR22.dll (AutoCAD 2018)


    You should only have to do this step once. The file will be demand loaded after that.

4. Optionally load nXtRender (by typing nxt at the command line, for example).
5. Type arstudio at the command line to run the command.

AutoCAD commands:

ArStudio-- brings up the full product interface including a render preview window.

ArPlants-- allows loading placement of plants.

ArTagLights and ArUntagLights-- select (or unselect) objects to be treated as AccuRender lights.

ArQMap-- quickly and planar or box material mapping to an object

ArDecal-- place and edit decals.

ArScene-- writes an external scene file for use by AccuRender Studio standalone or others.

ArRemoveData-- removes the new AccuRender Studio data from your drawing.  May be useful for recapturing legacy data.

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mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
Dec 7
mike makki replied to mike makki's discussion inspirational images by mike makki
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Dec 7
S. Jaisimha replied to S. Jaisimha's discussion Material with stretch map (not tile)
"Hmm, I guess we'll have to use decals. Just that the decal needs to be applied to each object, instead of selecting them all and applying as a material, which will be much much faster when I have more than 30-40 objects to which the material…"
Dec 4
Thorsten Hedrich posted a photo
Dec 2
Roy Hirshkowitz replied to S. Jaisimha's discussion Material with stretch map (not tile)
"I don't believe we have anything that automatically scales to object size.  Decals might not be as horrible a workaround as you think-- they need to be scaled per object anyway.  There is an import option for textured meshes-- these…"
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Nov 29
S. Jaisimha posted a discussion

Material with stretch map (not tile)

Is there any way to create a material where the image map stretches across the object, instead of tiling?For example, the attached image "Jaali.jpg" is the material map I want to stretch across any object I apply it to. But it always seems to tile it across the object, as shown in the "Sample output.jpg".I can't use the object decal option, since the object that the material is applied to is not always the same (i.e., it can be applied to multiple objects and the size of these objects are not…See More
Nov 28

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