AccuRender nXt

advanced rendering for AutoCAD

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New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart in New Builds and VersionsLatest Reply

Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy Hirshkowitz in nXtStudioLatest Reply

Categories Discussions Latest Activity

New Builds and Versions

15 Nov 16, 2016
Reply by traian m

AutoCAD

AutoCAD specific - and all old threads

1669 on Saturday
Reply by Rich Hart

nXtRender Add-ons

Add-ons for nXt Render

38 yesterday
Reply by Daniel Hargreaves

Wishlist and other suggestions

23 1 hour ago
Reply by Roy Hirshkowitz

Rendering Advice and Comments

Rendering Engines, Ideas, etc.

58 Nov 22, 2016
Reply by Jan Verzelen

Revit

Specific Questions for nXtRender fo Revit

7 Jun 18, 2015
Reply by akinlolu olugboji

Documentation

Ideas, suggestions or requests

11 Sep 27, 2014
Release Notes?
by Gene Kim-Eng

Corner Bar

Anything else you want to discuss

31 Dec 20, 2016
Reply by Daniel Hargreaves

nXtStudio

nXtStudio WIP

6 Nov 3, 2014
Reply by Alfons Akamp

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Latest Activity

Roy Hirshkowitz replied to Andrew Uno's discussion Render Farmer: Pass Tracker
"Thanks for this.  I'm pretty unlikely to make any changes to the current farm however I am very sensitive to these suggestions.  The new stuff I'm working on is all time constrained.  For example, you ask it to render for…"
1 hour ago
Andrew Uno posted a discussion

Render Farmer: Pass Tracker

 I'm not sure if this is a viable option, but I've noticed there is no way to track the progress a rendering through Render Farmer can be done aside from tracking the amount of tasks completed. This is fine to some for the most part however I still really have no way of giving an estimation on completion time outside the realm of a time based upon averaged time it took to complete some of the initial pre-farm passes (which of course is wildly inaccurate).  I only bring this up as I've been…See More
1 hour ago
Daniel Hargreaves replied to Daniel Hargreaves's discussion coMotion 2.0 014
"For some reason the camera and target are at the same point on this frame. Do the camera and target paths cross?"
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"What went wrong, animation refuses to progress beyond this frame?"
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"Will Comotion work on the Farm?"
Sunday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"thanks, wonder how I missed it. Also I keep having to appload before I can run it. Secondly can we have have a shorter command comonxt is rather long to type."
Sunday
Daniel Hargreaves replied to Daniel Hargreaves's discussion coMotion 2.0 014
"Click on the Help Button..."
Saturday

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