AccuRender nXt

advanced rendering for AutoCAD

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AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy Hirshkowitz in New Builds and VersionsLatest Reply

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart in New Builds and VersionsLatest Reply

Categories Discussions Latest Activity

New Builds and Versions

17 Apr 12
Reply by Roy Hirshkowitz

AutoCAD

AutoCAD specific - and all old threads

1727 Oct 12
Reply by Roy Hirshkowitz

nXtRender Add-ons

Add-ons for nXt Render

45 Oct 2
Reply by Rich Hart

Wishlist and other suggestions

25 Jun 28
Reply by Roy Hirshkowitz

Rendering Advice and Comments

Rendering Engines, Ideas, etc.

77 Jul 16
Reply by Valeria

Revit

Specific Questions for nXtRender fo Revit

7 Jun 18, 2015
Reply by akinlolu olugboji

Documentation

Ideas, suggestions or requests

11 Sep 27, 2014
Release Notes?
by Gene Kim-Eng

Corner Bar

Anything else you want to discuss

36 May 15
Properties Tool Box not Working in AutoCad
by akinlolu olugboji

nXtStudio

nXtStudio WIP

5 Jul 25, 2014
Reply by Nana

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Latest Activity

Peter Milner commented on Chris Fox's photo
Thumbnail

Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10

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