AccuRender nXt

advanced rendering for AutoCAD

New Builds and Versions (17)

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AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy HirshkowitzLatest Reply

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich HartLatest Reply

Discussions Replies Latest Activity

AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy Hirshkowitz

85 Apr 12
Reply by Roy Hirshkowitz

AccuRender Studio

Here's the latest version of the new stuff.  If you're interested, try it at your leisure and let me know what you find.  It's a work in pr…

Started by Roy Hirshkowitz

39 Feb 7
Reply by Roy Hirshkowitz

Cloud rendering

In case you're interested in what I'm working on right now.  This is a new engine running on the Microsoft Azure cloud.  Took two hours usi…

Started by Roy Hirshkowitz

32 Oct 6, 2017
Reply by Roy Hirshkowitz

New nXtRender 0343-NI04

We have released a new version of nXtRender for AutoCAD - version 0343-NI04 This release includes both some Core Engine changes and some Us…

Started by Albert D Hart

81 Nov 25, 2015
Reply by Albert D Hart

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart

0 Nov 20, 2015

Version 354-OE08 Posted

Version 354-OE08 - May 8, 2015 In this version we: Fixed a problem where planar RPC objects where rendering upside-down in AutoCAD 2016

Started by Rich Hart

1 May 29, 2015
Reply by akinlolu olugboji

New version 0351 - OC10 posted

In this version we: Improved rendering time for the Standard Mode by implementing the new 0351 nXt toolkit Fix the install to add the Mate…

Started by Rich Hart

12 Mar 13, 2015
Reply by norton torres

New version 0351 - OC12 posted

In this version we: Removed an "apply_auto_reflections" debugging message box that I had left in.

Started by Rich Hart

1 Mar 13, 2015
Reply by Alfons Akamp

New version 0348 - NK21 posted

This versions fixes: A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transp…

Started by Rich Hart

5 Jan 7, 2015
Reply by traian m

New version 0346 - NK04 posted

We posted a new version to fix a problem caused by a change to the locale setting by using iCloud software. This new version can be downloa…

Started by Rich Hart

5 Nov 7, 2014
Reply by Alfons Akamp

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Latest Activity

Rich Hart replied to Stuart Nathan's discussion Crashing
"I don't see the model attached here. Can you send it to me using my email address? rich.hart@renderplus.com"
12 hours ago
Stuart Nathan replied to Stuart Nathan's discussion Crashing
"I have already sent dwg. But here it is again."
17 hours ago
Roy Hirshkowitz replied to Stuart Nathan's discussion Crashing
"Send a sample drawing with the groundcover if possible-- it may be a scale issue."
Wednesday
Rich Hart replied to Stuart Nathan's discussion Crashing
"That's what I did too. I installed the older version of AccuRender that you're running, but it works fine for me. Wen you have a chance, could you let it run for maybe a half hour and see if it ever returns?"
Wednesday
Stuart Nathan replied to Stuart Nathan's discussion Crashing
"Yes it does exist. I am using nxt to add groundcover and browsing for the file. It stops when loading file."
Wednesday
Rich Hart replied to Stuart Nathan's discussion Crashing
"That groundcover file works for me. I assume that we are trying to fine the image file for the grass on you machine, and looking everywhere if we cannot find it, and that is taking forever to do the search. On my machine, that image file is located…"
Wednesday
Stuart Nathan replied to Stuart Nathan's discussion Crashing
"Here is one."
Wednesday
Rich Hart replied to Wayne Williamson's discussion Roy I Screwed Up
"It looked like the materials Horizontal Siding was being used for some of the walls. I edited that material and saw that it was based on a texture image where the strength was set to 1.0, so the material would simply be the color of the texture…"
Tuesday

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