AccuRender nXt

advanced rendering for AutoCAD

New Builds and Versions (17)

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AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy HirshkowitzLatest Reply

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich HartLatest Reply

Discussions Replies Latest Activity

AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy Hirshkowitz

87 Oct 5
Reply by Roy Hirshkowitz

AccuRender Studio

Here's the latest version of the new stuff.  If you're interested, try it at your leisure and let me know what you find.  It's a work in pr…

Started by Roy Hirshkowitz

39 Feb 7, 2018
Reply by Roy Hirshkowitz

Cloud rendering

In case you're interested in what I'm working on right now.  This is a new engine running on the Microsoft Azure cloud.  Took two hours usi…

Started by Roy Hirshkowitz

32 Oct 6, 2017
Reply by Roy Hirshkowitz

New nXtRender 0343-NI04

We have released a new version of nXtRender for AutoCAD - version 0343-NI04 This release includes both some Core Engine changes and some Us…

Started by Albert D Hart

81 Nov 25, 2015
Reply by Albert D Hart

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart

0 Nov 20, 2015

Version 354-OE08 Posted

Version 354-OE08 - May 8, 2015 In this version we: Fixed a problem where planar RPC objects where rendering upside-down in AutoCAD 2016

Started by Rich Hart

1 May 29, 2015
Reply by akinlolu olugboji

New version 0351 - OC10 posted

In this version we: Improved rendering time for the Standard Mode by implementing the new 0351 nXt toolkit Fix the install to add the Mate…

Started by Rich Hart

12 Mar 13, 2015
Reply by norton torres

New version 0351 - OC12 posted

In this version we: Removed an "apply_auto_reflections" debugging message box that I had left in.

Started by Rich Hart

1 Mar 13, 2015
Reply by Alfons Akamp

New version 0348 - NK21 posted

This versions fixes: A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transp…

Started by Rich Hart

5 Jan 7, 2015
Reply by traian m

New version 0346 - NK04 posted

We posted a new version to fix a problem caused by a change to the locale setting by using iCloud software. This new version can be downloa…

Started by Rich Hart

5 Nov 7, 2014
Reply by Alfons Akamp

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Latest Activity

Daniel Hargreaves posted a discussion

Accustudio

I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
Tuesday
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop. Solid textures refer to the granite/marble/wood procedural…"
Monday
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"Yes, it will be different.  Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
Monday
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"A further question: What is a solid texture?"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"Okay. Another question on textures: In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks. In…"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio testing
"It's more that, when putting a render together, I work on the model, run a quick test render, go back to the model to adjust/add things, run a quick test render etc etc. Having to close studio down and then re-open it every time I want to…"
Nov 28
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
Nov 27
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"There's an autocad command for tagging objects as lights-- it's called something like arstudiolight-- I'll check. ***** You can start an out-of-process final rendering and close ArStudio down and continue to work without shutting the…"
Nov 27

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