AccuRender nXt

advanced rendering for AutoCAD

New Builds and Versions (17)

Featured Discussions

AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy HirshkowitzLatest Reply

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich HartLatest Reply

Discussions Replies Latest Activity

AccuRender Studio for AutoCAD

We're up to Build 0082.  This new major release of the AccuRender and nXt product line now includes a plugin that works entirely within Aut…

Started by Roy Hirshkowitz

85 Apr 12
Reply by Roy Hirshkowitz

AccuRender Studio

Here's the latest version of the new stuff.  If you're interested, try it at your leisure and let me know what you find.  It's a work in pr…

Started by Roy Hirshkowitz

39 Feb 7
Reply by Roy Hirshkowitz

Cloud rendering

In case you're interested in what I'm working on right now.  This is a new engine running on the Microsoft Azure cloud.  Took two hours usi…

Started by Roy Hirshkowitz

32 Oct 6, 2017
Reply by Roy Hirshkowitz

New nXtRender 0343-NI04

We have released a new version of nXtRender for AutoCAD - version 0343-NI04 This release includes both some Core Engine changes and some Us…

Started by Albert D Hart

81 Nov 25, 2015
Reply by Albert D Hart

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart

0 Nov 20, 2015

Version 354-OE08 Posted

Version 354-OE08 - May 8, 2015 In this version we: Fixed a problem where planar RPC objects where rendering upside-down in AutoCAD 2016

Started by Rich Hart

1 May 29, 2015
Reply by akinlolu olugboji

New version 0351 - OC10 posted

In this version we: Improved rendering time for the Standard Mode by implementing the new 0351 nXt toolkit Fix the install to add the Mate…

Started by Rich Hart

12 Mar 13, 2015
Reply by norton torres

New version 0351 - OC12 posted

In this version we: Removed an "apply_auto_reflections" debugging message box that I had left in.

Started by Rich Hart

1 Mar 13, 2015
Reply by Alfons Akamp

New version 0348 - NK21 posted

This versions fixes: A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transp…

Started by Rich Hart

5 Jan 7, 2015
Reply by traian m

New version 0346 - NK04 posted

We posted a new version to fix a problem caused by a change to the locale setting by using iCloud software. This new version can be downloa…

Started by Rich Hart

5 Nov 7, 2014
Reply by Alfons Akamp

RSS

Search

Translate

Latest Activity

mike makki posted a discussion
yesterday
Peter Milner commented on Chris Fox's photo
Thumbnail

Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10

© 2018   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service