AccuRender nXt

advanced rendering for AutoCAD

New Builds and Versions (16)

Featured Discussions

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich HartLatest Reply

Discussions Replies Latest Activity

AccuRender Studio

Here's the latest version of the new stuff.  If you're interested, try it at your leisure and let me know what you find.  It's a work in pr…

Started by Roy Hirshkowitz

8 May 22
Reply by Roy Hirshkowitz

Cloud rendering

In case you're interested in what I'm working on right now.  This is a new engine running on the Microsoft Azure cloud.  Took two hours usi…

Started by Roy Hirshkowitz

21 May 8
Reply by traian m

New nXtRender 0343-NI04

We have released a new version of nXtRender for AutoCAD - version 0343-NI04 This release includes both some Core Engine changes and some Us…

Started by Albert D Hart

81 Nov 25, 2015
Reply by Albert D Hart

New Version Posted Version 355-OK24 - Nov. 24, 2015

Version 355-OK24 - Nov. 24, 2015 In this version we: Fixed a problem where mirrored decals were not working correctly on render farm.  

Started by Rich Hart

0 Nov 20, 2015

Version 354-OE08 Posted

Version 354-OE08 - May 8, 2015 In this version we: Fixed a problem where planar RPC objects where rendering upside-down in AutoCAD 2016

Started by Rich Hart

1 May 29, 2015
Reply by akinlolu olugboji

New version 0351 - OC10 posted

In this version we: Improved rendering time for the Standard Mode by implementing the new 0351 nXt toolkit Fix the install to add the Mate…

Started by Rich Hart

12 Mar 13, 2015
Reply by norton torres

New version 0351 - OC12 posted

In this version we: Removed an "apply_auto_reflections" debugging message box that I had left in.

Started by Rich Hart

1 Mar 13, 2015
Reply by Alfons Akamp

New version 0348 - NK21 posted

This versions fixes: A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transp…

Started by Rich Hart

5 Jan 7, 2015
Reply by traian m

New version 0346 - NK04 posted

We posted a new version to fix a problem caused by a change to the locale setting by using iCloud software. This new version can be downloa…

Started by Rich Hart

5 Nov 7, 2014
Reply by Alfons Akamp

New version 0345 - NJ10 posted

We posted a new version to fix a problem that was causing crashes with certain drawings. This new version can be downloaded here: nXtRender…

Started by Rich Hart

10 Oct 13, 2014
Reply by George Ioannidis

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Latest Activity

Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
yesterday
George Ioannidis commented on Bryan's photo
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D1

"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
Thursday
Bryan commented on Bryan's photo
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D1

"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
Thursday
mike makki posted a discussion
Thursday
George Ioannidis commented on Bryan's photo
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D1

"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
Thursday
Bryan posted photos
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

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