AccuRender nXt

advanced rendering for AutoCAD

nXtStudio (5)

Discussions Replies Latest Activity

Materials

Hi, I'm new on nXt and trying out tge evaluation version. I have assigned materials to my layers but they don't show when I render. I am on…

Started by Nana

3 Jul 25, 2014
Reply by Nana

Grösse in nxt Studio

Wie gross dürfen nxt Studio Dateien sein?? Bis ca. 30 MB ist das kein Problem und funktioniert sehr gut. Wenn ich aber Dateien mit 100 MB u…

Started by Alfons Akamp

5 May 17, 2014
Reply by Roy Hirshkowitz

Nxtwrite

Was muss ich tun, damit der Befehl Nxtwrite funktioniert. Welche LSP datei muss ich vorher laden?? Immer wenn ich den Befehl eingebe, kommt…

Started by Alfons Akamp

9 Feb 26, 2014
Reply by Maciej

My favourite interior scene by myself

Well, dear colleagues, this is the first interior scene that I really liked the result. I found that the render time for the 1600x1200 reso…

Started by Wallace Amorim Júnior

2 Jul 13, 2013
Reply by Alejandro Testa

nXt Studio (Build 007)

Fixes a few material related problems + some others.  Build 006 is about to expire.  Working on material-based light sources.  A partial im…

Started by Roy Hirshkowitz

0 Jan 29, 2013

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Latest Activity

Peter Milner commented on Chris Fox's photo
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Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26
Chris Fox posted photos
Oct 22
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10

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