AccuRender nXt

advanced rendering for AutoCAD

nXtStudio (6)

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Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy HirshkowitzLatest Reply

Discussions Replies Latest Activity

Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy Hirshkowitz

20 Nov 3, 2014
Reply by Alfons Akamp

Materials

Hi, I'm new on nXt and trying out tge evaluation version. I have assigned materials to my layers but they don't show when I render. I am on…

Started by Nana

3 Jul 25, 2014
Reply by Nana

Grösse in nxt Studio

Wie gross dürfen nxt Studio Dateien sein?? Bis ca. 30 MB ist das kein Problem und funktioniert sehr gut. Wenn ich aber Dateien mit 100 MB u…

Started by Alfons Akamp

5 May 17, 2014
Reply by Roy Hirshkowitz

Nxtwrite

Was muss ich tun, damit der Befehl Nxtwrite funktioniert. Welche LSP datei muss ich vorher laden?? Immer wenn ich den Befehl eingebe, kommt…

Started by Alfons Akamp

9 Feb 26, 2014
Reply by Maciej

My favourite interior scene by myself

Well, dear colleagues, this is the first interior scene that I really liked the result. I found that the render time for the 1600x1200 reso…

Started by Wallace Amorim Júnior

2 Jul 13, 2013
Reply by Alejandro Testa

nXt Studio (Build 007)

Fixes a few material related problems + some others.  Build 006 is about to expire.  Working on material-based light sources.  A partial im…

Started by Roy Hirshkowitz

0 Jan 29, 2013

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Latest Activity

Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
8 hours ago
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
yesterday
Bryan commented on Bryan's photo
Thumbnail

D1

"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
yesterday
mike makki posted a discussion
yesterday
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
yesterday
Bryan posted photos
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

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