AccuRender nXt

advanced rendering for AutoCAD

nXtStudio (6)

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Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy HirshkowitzLatest Reply

Discussions Replies Latest Activity

Nxt Studio

Build 008 -- More complete material-based lighting.  Objects can become emitters using material properties.

Started by Roy Hirshkowitz

20 Nov 3, 2014
Reply by Alfons Akamp

Materials

Hi, I'm new on nXt and trying out tge evaluation version. I have assigned materials to my layers but they don't show when I render. I am on…

Started by Nana

3 Jul 25, 2014
Reply by Nana

Grösse in nxt Studio

Wie gross dürfen nxt Studio Dateien sein?? Bis ca. 30 MB ist das kein Problem und funktioniert sehr gut. Wenn ich aber Dateien mit 100 MB u…

Started by Alfons Akamp

5 May 17, 2014
Reply by Roy Hirshkowitz

Nxtwrite

Was muss ich tun, damit der Befehl Nxtwrite funktioniert. Welche LSP datei muss ich vorher laden?? Immer wenn ich den Befehl eingebe, kommt…

Started by Alfons Akamp

9 Feb 26, 2014
Reply by Maciej

My favourite interior scene by myself

Well, dear colleagues, this is the first interior scene that I really liked the result. I found that the render time for the 1600x1200 reso…

Started by Wallace Amorim Júnior

2 Jul 13, 2013
Reply by Alejandro Testa

nXt Studio (Build 007)

Fixes a few material related problems + some others.  Build 006 is about to expire.  Working on material-based light sources.  A partial im…

Started by Roy Hirshkowitz

0 Jan 29, 2013

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Latest Activity

Roy Hirshkowitz replied to Andrew Uno's discussion Render Farmer: Pass Tracker
"Thanks for this.  I'm pretty unlikely to make any changes to the current farm however I am very sensitive to these suggestions.  The new stuff I'm working on is all time constrained.  For example, you ask it to render for…"
1 hour ago
Andrew Uno posted a discussion

Render Farmer: Pass Tracker

 I'm not sure if this is a viable option, but I've noticed there is no way to track the progress a rendering through Render Farmer can be done aside from tracking the amount of tasks completed. This is fine to some for the most part however I still really have no way of giving an estimation on completion time outside the realm of a time based upon averaged time it took to complete some of the initial pre-farm passes (which of course is wildly inaccurate).  I only bring this up as I've been…See More
1 hour ago
Daniel Hargreaves replied to Daniel Hargreaves's discussion coMotion 2.0 014
"For some reason the camera and target are at the same point on this frame. Do the camera and target paths cross?"
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"What went wrong, animation refuses to progress beyond this frame?"
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
yesterday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"Will Comotion work on the Farm?"
Sunday
akinlolu olugboji replied to Daniel Hargreaves's discussion coMotion 2.0 014
"thanks, wonder how I missed it. Also I keep having to appload before I can run it. Secondly can we have have a shorter command comonxt is rather long to type."
Sunday
Daniel Hargreaves replied to Daniel Hargreaves's discussion coMotion 2.0 014
"Click on the Help Button..."
Saturday

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