AccuRender nXt

advanced rendering for AutoCAD

Hi,

Can anyone explaine how to use PBR textures in nxtrender for acad correctly?

I like to use textures from sketchuptextureclub.
This textures typicaly containing following types:

- Diff

- Displ

- Norm

- Spec

- AO

regards,
Daniel

Views: 171

Reply to This

Replies to This Discussion

nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that.

I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection.

You might need to toggle the direction of the Normals map.

Also, be aware that using Displacement textures will add a lot of geometry to the model at render time.

Sorry, do not know exactly how to do it right.

If i sent you one or two sets, could you "compose" one material as an example?

Maybe this is interesting for others too..

Thanks Rich,
exacvtly what i found out.
Only did't know what to dfo with the AO map..

RSS

Search

Translate

Latest Activity

Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
3 hours ago
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Wednesday
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13
Thorsten Hedrich commented on Thorsten Hedrich's photo
Thumbnail

corten_pavillon_22mm_1

"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service