AccuRender nXt

advanced rendering for AutoCAD

Views: 131

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jan Verzelen on July 16, 2012 at 2:08am

here is a good place to search. Arroway textures are still one of the best but not for free. The brick texture that you use is not that bad. If you are familiar with the "offset" filter in PS You can make the pattern seamless. I would lower the reflection  of the bricks significantly if they are not suposed to be glazed. Adding a displacement map is also a solution to improve realism but at the expense of rendering time.

Comment by RIck Buick on July 15, 2012 at 5:40pm

I have done a new image with more texture for the floor ill upload it as soon as its done. 

Hi Alejandro, i tried to find a good map for this but was kind of limited on what i could find on the net. where do you guys find all your maps? i think i prob needed to crop this one a little more.

Comment by Alejandro Testa on July 15, 2012 at 10:00am

Hi Rick,  in my opinion you need a better map for the gray brick, it looks like  a vynil decorative paper to my eyes.  You image with  the writters names is really nice.

Comment by mike makki on July 15, 2012 at 2:09am

you can increase the bump...or blend another map in

Comment by RIck Buick on July 14, 2012 at 11:35pm

thanks Mike, how do i do more texture, do you mean increase the map bump for texture. is there any maps or suggestions you have for me?

Comment by mike makki on July 14, 2012 at 9:44pm

nice concept ,but you could do more with textures to flooring

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service