AccuRender nXt

advanced rendering for AutoCAD

Resolucion 1200x1200 dpi, 247 pases, sin path tracer. 18 hrs de renderizado

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Comment by Dario James on May 5, 2011 at 7:54am
el pasto en las imagenes exteriores son fotos de pasto reales en pespectivas puesta sobre una foto de entorno real en photoshop, en las de noche por lo general uso una textura de pasto con hojas que con el efecto de luces de acu considero que queda bien mi msn es dariojames_1@hotmail.com y prefiero mandar y recivir archivos x jamesddpm@yahoo.com.ar saludos
Comment by Jorge Javier Lara Domínguez on May 5, 2011 at 7:40am

Alex...cual es tu correo??

 

Comment by Alejandro Testa on May 5, 2011 at 7:27am
Hola Jorge, a mi me interesa la textura del piso, también el pasto de Dario. :-)
Comment by Jorge Javier Lara Domínguez on May 5, 2011 at 6:30am

Gracias por sus comentarios amigos. 

Alex: como siempre tan acertado, gusto en saludarte.

Dario: muy buena idea lo del intercambio de archivos y experiencias. Que textura usas para el pasto?

Ambos: quieren el archivo con la textura de piso? SIGO A SUS ORDENES.

Comment by Alejandro Testa on May 5, 2011 at 3:33am
Hola Jorge. Muy buen trabajo, coincido con la textura del piso, adicionalmente los spots se ven muy bien. Lo único que  no creo que aporte mucho es la planta, ¿Es un RPC?, yo la haría algo más grande y correrla hacia la derecha y que sólo aparezcan las hojas. Saludos
Comment by Dario James on May 4, 2011 at 6:22pm

muy buena imagen, me gusta el efecto del piso, yo estuve tratando de imitarlo y no pude, lo que creo que le falta seria una textura a los sillones, mi msn es dariojames_1@hotmail.com , te lo paso para intercambiar experiancias , texturas y bloques , saludos

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
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OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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