AccuRender nXt

advanced rendering for AutoCAD

Packet Tracer

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Comment by Marc Chaumier on February 9, 2011 at 7:50am
And I put several different scale on the same place... Yes, it takes a little time, but I think the price is not too expensive.
Comment by Marc Chaumier on February 9, 2011 at 7:48am

Yes Akin, I mean Photoshop when I said "to shop" or "toshop" ;o)

for the grass, in "toshop", I cut out the part with grass (so I can change the picture, and keep my work on grass) and with the "duplication tool", I take a sharp shape, like a star with a lot of arms, that look a little bit like a grass clump or a sun. With this tool, you have to choose the place where the sample will be taken (be carefull on the scale of the sample), in first with the "alt" key, then you duplicate this sample on the limit of the grass. Be carefull to randomize it and not to be rectilinear. And you will make disappear that digital linearity. I take the sample very close from the place I will apply it, and I modify the size of my tool, to make it bigger as it is closer, and little when it's far.

Comment by akinlolu olugboji on January 31, 2011 at 12:05pm
When you say toshop do you mean photoshop? Also can you explain the process step by step, especially the grass wall interface part. 
Comment by Marc Chaumier on January 31, 2011 at 4:14am
Thanks, its a mix of the grass texture in the renderer (packet tracer in this case) and the grass on the photo of the site. The limit between the walls and the grass are made in "toshop" (;o)) with that tool, called in french "tampon de duplication" with the adequate shape and scale, to break the linearity. The landscape is made with several parts pasted (behind the house). I try to model the ground (not so easy in acad) and I mix with the photo. The trees and their shadows are added in "toshop". And all the elements are adjusted separately (brighteness, blur, shadow). It's not perfect, but I spend not too much time, and I'm looking for the overall aesthetics, like in painting (in this case).
Comment by Alejandro Testa on January 30, 2011 at 3:51pm
Really nice.  Can you explain your technics for the grass? I d´ont work to much in exteriors and usually I paste a grass in PS but your landscape and grass are really excellent

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Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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