AccuRender nXt

advanced rendering for AutoCAD

Packet Tracer

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Comment by Marc Chaumier on February 9, 2011 at 7:50am
And I put several different scale on the same place... Yes, it takes a little time, but I think the price is not too expensive.
Comment by Marc Chaumier on February 9, 2011 at 7:48am

Yes Akin, I mean Photoshop when I said "to shop" or "toshop" ;o)

for the grass, in "toshop", I cut out the part with grass (so I can change the picture, and keep my work on grass) and with the "duplication tool", I take a sharp shape, like a star with a lot of arms, that look a little bit like a grass clump or a sun. With this tool, you have to choose the place where the sample will be taken (be carefull on the scale of the sample), in first with the "alt" key, then you duplicate this sample on the limit of the grass. Be carefull to randomize it and not to be rectilinear. And you will make disappear that digital linearity. I take the sample very close from the place I will apply it, and I modify the size of my tool, to make it bigger as it is closer, and little when it's far.

Comment by akinlolu olugboji on January 31, 2011 at 12:05pm
When you say toshop do you mean photoshop? Also can you explain the process step by step, especially the grass wall interface part. 
Comment by Marc Chaumier on January 31, 2011 at 4:14am
Thanks, its a mix of the grass texture in the renderer (packet tracer in this case) and the grass on the photo of the site. The limit between the walls and the grass are made in "toshop" (;o)) with that tool, called in french "tampon de duplication" with the adequate shape and scale, to break the linearity. The landscape is made with several parts pasted (behind the house). I try to model the ground (not so easy in acad) and I mix with the photo. The trees and their shadows are added in "toshop". And all the elements are adjusted separately (brighteness, blur, shadow). It's not perfect, but I spend not too much time, and I'm looking for the overall aesthetics, like in painting (in this case).
Comment by Alejandro Testa on January 30, 2011 at 3:51pm
Really nice.  Can you explain your technics for the grass? I d´ont work to much in exteriors and usually I paste a grass in PS but your landscape and grass are really excellent

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025
Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Hi,i imported some old Dosch 3D plants in nxtRender for testing, fully textured without an issue. Also used some free sketchup tree models (*.skp) from sketchuptextureclub and opened them in sketchup, exportet them to *.obj and used them in…"
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
"Hello - there isn't an official changelog, mainly because the functionality is pretty much the same. Over the years we have fixed bugs that are reported and maintained compatibility with all released versions of AutoCAD. Please continue this…"
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

I'm considering upgrading my nXtRender from the very old arnxt64_0349-OA30 with AutoCAD 2008 to the new arnxt64_0358-XE08.Could someone please tell me what the main improvements, new features, or bug fixes are in the new version? Is there an official changelog available?See More
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OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

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