AccuRender nXt

advanced rendering for AutoCAD

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Comment by Marc Chaumier on January 19, 2011 at 3:35am
Apart from sky, some people, and some plant, no post work. The setting for my render, are generally, very simple. NXT sky, sun manual at 40° azimut and the PACKET TRACER (oldie but goodie). Yes, the trees wich want to look like palm trees are AR4 trees. The number of passes, I don't remember, but the file was heavy (much more than 100Mo) and I let it all the night. I let the render work some passes, I save the picture to work on it very soon with a bitmap soft, and in the same time I let nXt working to achieve a good render. When the render is good enough, I put it in my "tif" file that is ready... So no time wasted. I've seen that "Ros", I believe, work in that way to.
Comment by akinlolu olugboji on January 1, 2011 at 4:32am
What is the lighting setup like and the number of passes?
Comment by akinlolu olugboji on October 25, 2010 at 1:44pm
Palms looks like AR3/4. Right?
Comment by akinlolu olugboji on October 25, 2010 at 1:43pm
Apart from foliage no post rendering work in Photoshop?
Comment by Marc Chaumier on October 25, 2010 at 11:53am
Hi, Alejandro, thanks, only trees and the shrub on the right side and between the palms are nXt plants. I put bad nXt cypress (Untill now, I can't make good cypress, but I will) just for the shadows, and I paste real cypress in pshop. Some people are RPC (those with the bad lighting) and other are real people in pshop. Cars are RPC. I have pasted real palm trunk on the nXt palmtrees. I've made some good trees, and I think that soon, I will put them here to download...
Comment by Alejandro Testa on October 22, 2010 at 5:32am
Hi Marc , relly nice image just two questions. Are you using nxt plants? People are RPC?

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Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Friday
Thorsten Hedrich commented on Thorsten Hedrich's photo
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"Thanks for your kind words. Yes, all plants are generated with nxt plant-editor. I have used leaves from Marc Chaumier's plant library. (Download/ Content + Entourage)"
Feb 1
OYEBANJI EMMANUEL commented on Thorsten Hedrich's photo
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"Very nice piece. Brilliant work.  Are all these plants nxt render plants ? They look very good. Ground cover is so thoughtful."
Jan 31
Thorsten Hedrich posted photos
Jan 28
OYEBANJI EMMANUEL replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
"Thank you so much."
Jan 22
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
Dec 31, 2025
Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"nXtRender doesn't use the AO texture image settings for anything, so don't bother trying to use that. I would start use the Diffuse textures at 100% and experiment with the levels of the Specular Reflection. You might need to toggle the…"
Dec 30, 2025

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