AccuRender nXt

advanced rendering for AutoCAD

Size - 1800X1100
Engine -Standard.
Steps - 150.
Time - 1:00 hour.
Post processing - PS CS6.

Views: 121

Albums: Tambore III
Location: São Paulo - SP.

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Comment by kingjin on March 24, 2015 at 7:06am

I like to use RPC, but there will be a watermark, do not know how to solve, please help, thank you.

Comment by Decio Baptistucci on March 23, 2015 at 5:43am

Kingiin, I do not use RPC characters, because I do not know why, but it render flat white, even I need to do a second render of the same image.

So I prefer to use PNG images using post processing, really only the house body, trees, the ground cover and the side walk are rendered, all others elements and effects are made by post processing, including characters, street pavement, and the background. 

Comment by kingjin on March 20, 2015 at 10:03pm

Thank you for your answer, why do you do RPC characters, so it would be more convenient.

Comment by Decio Baptistucci on March 19, 2015 at 8:03am

i Kingiin, the plants I used you can find in the nXt file Plants, Plants Ar4> Plant library AR Plants > Small trees and shrubs, or Large trees.

The ground cover I do using nXt Plant Editor, see nXt- Plants-png Leaves&Flower, you can choose one   leaves you want, and create your own ground cover.

The people I tooke the photo from www.flickr.com, has a lot of images that you can use there, but before you insert the image,  you need to edit using a photo editor.

To insert the photo into the image rendered by nXt, you need to save it as png with alpha channel .

Back to Photo editor you do the corrections needed, like shadows, and tone.

Comment by kingjin on March 18, 2015 at 9:42pm

Good results, what plants and people is how to deal with, thank you.

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Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
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V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
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"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

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- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

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