AccuRender nXt

advanced rendering for AutoCAD

Views: 1223

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Jan Verzelen on August 24, 2011 at 10:46am
i'm currently rendering another view of the room and decreased the facet size of the displacement map. Looks better but renders sloooooow...
Comment by Marc Chaumier on August 24, 2011 at 5:09am

Your work on autocad meshes is a great interest and so hard... I know it. And if you find a solution to the "displacement lines", tell us...

Comment by Jan Verzelen on August 23, 2011 at 2:49pm
it doesn't take long to find all my little mistakes here ;-) About the armrest: you're right. I work on it.  But for the moment  i'm messing with meshes in autocad, so, no filleting. Great tool to make things look realistic (sofa, curtains) but very time-consuming and frustrating. And yes, the use of reflections has to be very subtle. E.g. some shiny floors here sometimes look like mirrors. never seen that in real life.
Comment by Marc Chaumier on August 23, 2011 at 1:54pm
Nice image Jan, nice materials. The problem you talk about, with displacement, I meet often the same (grass material in my case). One thing, the armrest in first plan need a little "fillet" to put a space between it and the seat. I appreciate the work on the dosage of the reflections.
Comment by Jan Verzelen on August 23, 2011 at 1:37pm
@Carlos. I'm still struggling with the Arroway textures, especially wooden floors. Couldn't find the right oak floor also. I'm rendering the other side of the room for the moment and there's a wooden wall made with Arroway texture. Looks promising.
Comment by Jan Verzelen on August 23, 2011 at 1:27pm

Thanks. Floor is texture map with bump and reflection. I think there's no need for displacement in this case. The carpet uses a displacement map. Same texture set to high contrast for displacement. I'm not completely satisfied with the carpet because it looks to structured (lines). The key in rendering for me is the use of materials and how to fine-tune them. Except for the walls, ceiling and glass everything here uses a texture map. On the other hand, as i see your work, you don't have much left to learn, so this information must be redundant to you.

Comment by Carlos Sieiro on August 23, 2011 at 1:23pm

Good image! Congratulations!

Note.- In the right side of the picture, the tile pattern texture seems to be a little repetitive, while the rest of the floor is perfect.  I would use Arroway hq textures.

Comment by Jorge Javier Lara Domínguez on August 23, 2011 at 10:05am
Muy buen trabajo. Me encanto la textura de los pisos y el tapete. Como los lograste? Saludos

Search

Translate

Latest Activity

OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Tuesday
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Monday
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21
Thorsten Hedrich posted a discussion

OBJ Plant Issue - Diffuse Maps

Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are  in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
Feb 13

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service