AccuRender nXt

advanced rendering for AutoCAD

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Comment by Jan Verzelen on August 24, 2011 at 10:46am
i'm currently rendering another view of the room and decreased the facet size of the displacement map. Looks better but renders sloooooow...
Comment by Marc Chaumier on August 24, 2011 at 5:09am

Your work on autocad meshes is a great interest and so hard... I know it. And if you find a solution to the "displacement lines", tell us...

Comment by Jan Verzelen on August 23, 2011 at 2:49pm
it doesn't take long to find all my little mistakes here ;-) About the armrest: you're right. I work on it.  But for the moment  i'm messing with meshes in autocad, so, no filleting. Great tool to make things look realistic (sofa, curtains) but very time-consuming and frustrating. And yes, the use of reflections has to be very subtle. E.g. some shiny floors here sometimes look like mirrors. never seen that in real life.
Comment by Marc Chaumier on August 23, 2011 at 1:54pm
Nice image Jan, nice materials. The problem you talk about, with displacement, I meet often the same (grass material in my case). One thing, the armrest in first plan need a little "fillet" to put a space between it and the seat. I appreciate the work on the dosage of the reflections.
Comment by Jan Verzelen on August 23, 2011 at 1:37pm
@Carlos. I'm still struggling with the Arroway textures, especially wooden floors. Couldn't find the right oak floor also. I'm rendering the other side of the room for the moment and there's a wooden wall made with Arroway texture. Looks promising.
Comment by Jan Verzelen on August 23, 2011 at 1:27pm

Thanks. Floor is texture map with bump and reflection. I think there's no need for displacement in this case. The carpet uses a displacement map. Same texture set to high contrast for displacement. I'm not completely satisfied with the carpet because it looks to structured (lines). The key in rendering for me is the use of materials and how to fine-tune them. Except for the walls, ceiling and glass everything here uses a texture map. On the other hand, as i see your work, you don't have much left to learn, so this information must be redundant to you.

Comment by Carlos Sieiro on August 23, 2011 at 1:23pm

Good image! Congratulations!

Note.- In the right side of the picture, the tile pattern texture seems to be a little repetitive, while the rest of the floor is perfect.  I would use Arroway hq textures.

Comment by Jorge Javier Lara Domínguez on August 23, 2011 at 10:05am
Muy buen trabajo. Me encanto la textura de los pisos y el tapete. Como los lograste? Saludos

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Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Sorry, do not exactly how to do it right. If i sent you one or  sets, could you "compose" one material as an example? Maybe this is interesting for others too.."
Jan 2
Daniel Holz replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Thanks Rich, exacvtly what i found out. Only did't know what to dfo with the AO map.."
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Rich Hart replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
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Daniel Holz replied to OYEBANJI EMMANUEL's discussion Questions for nxt render for autocad
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Daniel Holz posted a discussion

PBR Textures in nxtRender for Autocad

Hi,Can anyone explaine how to use PBR textures in nxtrender for acad correctly?I like to use textures from sketchuptextureclub.This textures typicaly containing following types:- Diff- Displ- Norm- Spec- AOregards,DanielSee More
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David Richards replied to Zdravko Todorovic's discussion nXtRender 0358-XE08 vs 0349-OA30 - What's new?
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Zdravko Todorovic posted a discussion

nXtRender 0358-XE08 vs 0349-OA30 - What's new?

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OYEBANJI EMMANUEL posted a discussion

BATCH RENDERING FUNCTION

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