AccuRender nXt

advanced rendering for AutoCAD

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OndraZ's Discussions

decal shadow problem
8 Replies

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something…Continue

Tags: decal

Started this discussion. Last reply by George Ioannidis Mar 1, 2012.

long rendering time
3 Replies

Hi,I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are…Continue

Tags: time, rendering

Started this discussion. Last reply by Roy Hirshkowitz Jan 18, 2012.

farm problem
6 Replies

Hi,I have a issue (maybe bug?) happening when sending renderings to farm.  It is happening with only one dwg file - terrain (everything in attachment) - when it is sent to farm it takes very long to…Continue

Tags: farm

Started this discussion. Last reply by Roy Hirshkowitz Feb 24, 2012.

region render
8 Replies

Hi,I'm experiencing some problems with region render. Firstly I rendered interior image, than I realized that textures on rafters are badly rotated (image A 4000 passes). So I tried to render it…Continue

Tags: render, region

Started this discussion. Last reply by Roy Hirshkowitz Oct 20, 2011.

 

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Latest Activity

Peter Milner posted a discussion

Windows 11

Does anyone know if there are any issues with updating to Windows 11 for either nXt or AR Studio on AutoCAD 2022?See More
12 hours ago
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0296 is up-- includes New... options for light channels."
Monday
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"0295 is up, includes scale factor for preview image and stop after # passes.  Haven't gotten to New light channel option in Lights interface yet.  Check it out if you have a chance (no worries if not.)"
Jan 20
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- I understand.  I just think you may find you have a similar problem in this new engine with trying to estimate how many passes will be good enough.   That can vary a lot. You're always going have some error, allocating…"
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"The problem is when I'm running several renders over a weekend. How will I know how much time to allocate to each one? I wouldn't want them to run for the same amount of time, as one may over-cook to no extra benefit, while another is…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's an easy feature to add, but I'm pretty sure with this new version you'll find a time constraint to be more reliable.  The rendering below is probably done already, with a noise filter, or close to it."
Jan 7
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"I suspect it will take a lot longer without the noise filter. These similar renders ran for 5 minutes each. nXt performed 127 passes and Studio performed 344 passes. Incidentally, is it possible to set a render running to a certain number of…"
Jan 7
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pretty much the only thing sacrificed has been the sandpaper bump, and even then only in certain circumstances.  Everything else is preserved nicely including any random noise you add to color maps. Hard to say on performance without the…"
Jan 7

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