AccuRender nXt

advanced rendering for AutoCAD

OndraZ
  • Male
  • Prague
  • Czech Republic
Share on Facebook MySpace
  • Blog Posts
  • Discussions (47)
  • Events
  • Groups
  • Photos
  • Photo Albums
  • Videos

OndraZ's Friends

  • Rh-arch
  • roberto sacchetti
  • Ros. Riha

OndraZ's Discussions

decal shadow problem
8 Replies

Hi,I have simple 3d face which has decal applied. Decal is transparent png. Problem is the shadow which doesn't reflect tranparent parts of decal - see attachment. Is it a bug or am I doing something…Continue

Tags: decal

Started this discussion. Last reply by George Ioannidis Mar 1, 2012.

long rendering time
3 Replies

Hi,I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are…Continue

Tags: time, rendering

Started this discussion. Last reply by Roy Hirshkowitz Jan 18, 2012.

farm problem
6 Replies

Hi,I have a issue (maybe bug?) happening when sending renderings to farm.  It is happening with only one dwg file - terrain (everything in attachment) - when it is sent to farm it takes very long to…Continue

Tags: farm

Started this discussion. Last reply by Roy Hirshkowitz Feb 24, 2012.

region render
8 Replies

Hi,I'm experiencing some problems with region render. Firstly I rendered interior image, than I realized that textures on rafters are badly rotated (image A 4000 passes). So I tried to render it…Continue

Tags: render, region

Started this discussion. Last reply by Roy Hirshkowitz Oct 20, 2011.

 

OndraZ's Page

Profile Information

Your website or blog address
http://www.rh-arch.com

Comment Wall

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

  • No comments yet!
 
 
 

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service