AccuRender nXt

advanced rendering for AutoCAD

Hi,

I have rendered image with 7 light channels (sun, HDRi sky, interior lights, material glow...). Image has 245 passes (pathtracer engine) and it took 38 hours to render on quad core CPU. When are all channels on, everythnig is fine as expected (first image - photo merge). But when sky and sun channels are turned off and only interior lights and sign (material glow channel) are on, quality of rendering drops radically - second image. I know that long rendering time is something we can expect in this case, but the quality after 38 hours isn't very usable...is it normal to resolve this long? Is there a way to improve the "night" result (f.e. new engine)? Also it seems strange that when only material glow channel is on (the sign on the third image) nothing around is illuminated - I would expect at least some light on the wall beneath...so is this result correct or no?

Views: 368

Attachments:

Reply to This

Replies to This Discussion

It's all "correct."  Material glow does not light anything-- you need to make the sign a light source for it to work that way.

This is going to be a very difficult night scene to do given the nature of the lighting and the amount of obscuration.  You may not live long enough to see it converge.  I would approach a night shot by adding some ambient light to wash out some of the noise.  For example, use our standard sky or an hdr and give it night-time intensities.  Start by setting the intensity to 0.001, but keep it on a separate channel since you may have to go much lower.  I'm not sure this approach will work, but it might.  You also might try the standard engine since it will automatically add some constant ambient.

Whether the new engine will improve things is hard to say-- I doubt it-- but you never know.  If you want me to try it out, upload the model and I'll take a look.

Ok, thanks for quick response. I've attached image where sky (night HDRi) channel is set to 0.001. You are right that result is better and more usable (but still "unfinished")...I turned the sky channel off in previous image to make my point obvious.

Attachments:

I'm not sure it gets a whole lot better than this.  You can try more HDRI light-- the noise will be a little less apparent.  Some actual street lights might help, although clearly these options may take away from what you're trying to show. Some PhotoShop denoising type filters could also help.  We can try the new engine if you like.

Nifty design-- the screens remind me of Islamic Tracery.

RSS

Search

Translate

Latest Activity

Thorsten Hedrich replied to Daniel Holz's discussion PBR Textures in nxtRender for Autocad
"Since there is no Ambient Occlusion Slot in 'Texture Set' Mode of the nXt-Material Editor, I found another way around what to do with AO Maps: Baking it into Diffuse; e.g. Multiplying AO Map over Diffuse/Albedo/Colour in…"
Apr 16
OYEBANJI EMMANUEL commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"Thank you so much. I appreciate your kind words."
Apr 7
Thorsten Hedrich commented on OYEBANJI EMMANUEL's photo
Thumbnail

V1x copy

"The wooden texture of the TV-Console looks quite decent. The Wallpaper on the left has an interesting structure, maybe it would look even better, if you make the texture seamless + applying a little bit of depth, e. g. with highpass - filter in PS?"
Apr 6
Thorsten Hedrich posted a photo

thalasso_spa_sw

- little closer to what we thought of -
Apr 1
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Thank you for help on this topic! Will test 'Automesher LT' (developed by Automapki), if I run into troubles again. [Sometimes I was wondering about, if this forum is still alive... .]"
Mar 22
OYEBANJI EMMANUEL replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Good day, I searched the former forum posts and found another option to solve this  problem which is another plugin to autocad-----AUTOMAPKI.  You can give it a try."
Mar 21
Thorsten Hedrich posted a photo

Thallasso_Pre_Study_2_50mm

3ds +obj import works for older files-'xfrog-plants', for instance... .Comments + Critics appreciated!Hopefully accurender still survives!
Mar 4
Thorsten Hedrich replied to Thorsten Hedrich's discussion OBJ Plant Issue - Diffuse Maps
"Found 'Textured Mesh Support' only works with obj and 3ds Files which do not contain PBR Maps. To 'obj' converted newer 3ds do not render in nXt :-("
Feb 21

© 2026   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service