AccuRender nXt

advanced rendering for AutoCAD

Peter Milner
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  • Guildford, Surrey
  • United Kingdom
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Peter Milner's Discussions

Frosted glass
11 Replies

Any idea why the frosted glass panels running parallel to the windows are so flat and white, whereas those running perpendicular to the windows look correct?The panels are drawn as a solid block 6mm…Continue

Started this discussion. Last reply by Roy Hirshkowitz Oct 12, 2018.

GPU rendering
1 Reply

Are there any plans to utilise GPU cores in the rendering process?Continue

Started this discussion. Last reply by Roy Hirshkowitz Jun 28, 2018.

Texture orientation
2 Replies

I know I've asked this before, but would it be possible to add a "Rotate image 90 degrees" button to the material editor?In some mapping situations I need the texture to run vertically and in others,…Continue

Started this discussion. Last reply by Peter Milner Apr 18, 2018.

Animation on Farm
6 Replies

I'm trying to send an animation to the RenderFarm.I would expect that each frame is sent to a Farmer node, rendered and saved in the shared folder.However, this doesn't seem to be the case.On this…Continue

Started this discussion. Last reply by Peter Milner Apr 18, 2018.

 

Peter Milner's Page

Latest Activity

George Ioannidis commented on Peter Milner's photo
Thumbnail

fulcrum ce lifestyle 02

"Those are really great Peter! You've pushed nXt to the highest level I think."
Jan 29
Peter Milner posted a photo

fulcrum ce lifestyle 02

Fulcrum CE furniture from Sven Christiansen
Jan 29
Peter Milner posted photos
Jan 21
Peter Milner replied to mike makki's discussion inspirational images by mike makki
"I wouldn't want to try crossing that road!"
Dec 20, 2018
Peter Milner commented on Chris Fox's photo
Thumbnail

Senior Living Rear

"Hi Chris, The modelling, lighting and rendering are very good on these three images. However, I feel they are let down slightly by the "Photoshopped" plants, cars and people. I think it's mainly to do with the shadow direction and…"
Oct 26, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Not yet.  It's not quite like that-- where you can offload certain portions.  It's more like an all or nothing proposition."
Oct 12, 2018
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
Oct 11, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Most are using nVidia's stuff for denoising-- it's pretty impressive. They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases.  They should be pretty…"
Oct 11, 2018
George Ioannidis replied to Peter Milner's discussion Frosted glass
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"
Oct 11, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I've been experimenting with nVidia's denoiser (requires one of their GPUs) in the new Image Editor.  Very promising-- here's regular and denoised.  Click on each image to see it full size:"
Oct 10, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"I'm experimenting with nVidia's denoiser-- requires one of their GPUs.  Here's the original and denoised in the new Image Editor:"
Oct 10, 2018
Peter Milner replied to Peter Milner's discussion Frosted glass
"Thanks for looking into this Roy, I'll do a few tests of my own."
Oct 8, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Looks like the Thin switch isn't being used?  Ignore that part: I substituted Sandpaper bump (strength = 0.2) for roughness in the acrylic material.  These are using the hybrid engine:"
Oct 8, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Haven't had much chance to look at this during the weekend-- however-- I did run the simulation with the new stuff.  This is what I got (with and without the ceiling lights): Some notes-- 1. I'm guessing a lot of the problem…"
Oct 8, 2018
Peter Milner replied to Peter Milner's discussion Frosted glass
"Hi Roy. I've sent you the model by WeTransfer."
Oct 5, 2018
Roy Hirshkowitz replied to Peter Milner's discussion Frosted glass
"Send the model by email when you get a chance-- if nothing else I can at least check for a problem with the model and make sure the new stuff doesn't have the issues.  If it's a bug in the current stuff I'm not sure there's…"
Oct 5, 2018

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At 2:24pm on February 21, 2013, akinlolu olugboji said…

Could you pull out the furniture in, "Fulcrum CE 05" save the file and share? I like to see how you treat your lights? 

 

At 1:59pm on July 16, 2011, Roy Hirshkowitz said…
Yes.  Use WalkAbout and select the Two-Point Perspective Projection.
At 7:41am on July 16, 2011, kk said…
Hi Roy....do u mean that nxt 2 point projection option can solve my problem is it? Because autocad camera point at the top, normally the vertical line look not straight as the photo shown.
At 7:21am on July 16, 2011, Roy Hirshkowitz said…
nXt has a two-point projection option in WalkAbout.
At 6:59am on July 16, 2011, kk said…

hi peter milner,I just have a look of your photo. I need your advise for the photo camera point. As I know Autocad only have 2 point instead of 3 point. But I saw your photo vertical line is straight. How to do it?

 

 

At 1:03am on September 10, 2010, Marc Chaumier said…
Hi Peter, what is your job? Designer, architecte, graphiste ? Simple curiosity...
 
 
 

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Latest Activity

kk posted a discussion

Glass why got darkness?

hi,Pls help to see why got darkness?Thanks!See More
7 hours ago
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"Thank you guys, I thought cylinder wouldn't work for that shape. Have a nice weekend Éric"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"bad example. I used the first long sign image I found and copied it 3 times to fit the circumference. .The graphic does not tile seamless.  Another test using a grid so you can see how setting the decal radius larger than the object projects to…"
Feb 8
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Yup ;)"
Feb 8
Kevin Lockwood replied to Éric Bérubé's discussion Logo on taper circular sign?
"Am I missing something here? cylindrical mapping wont work for you? something like this?"
Feb 7
Éric Bérubé replied to Éric Bérubé's discussion Logo on taper circular sign?
"I don't how work Blender. I find a easier way... I will had with CorelDraw. Thank you for the tip. Éric from Montréal"
Feb 7
George Ioannidis replied to Éric Bérubé's discussion Logo on taper circular sign?
"Sorry Eric, I didn't noticed there was attachment. I don't know how to do it in nXt, but it is really easy to do it in Blender for instance. Then just export the object on OBJ format and insert it in nXt as textured model. The only problem…"
Feb 7

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