OBJ Plant Issue - Diffuse Maps
Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…See More
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I think all three images of Mariposa are strong and good uses of nXt.. The design is fun as well.
I'm not sure what you're looking for in terms of comments. The strongest image is probably the photorealistic view from above-- the lighting seems the nicest. The pasted- in foreground entourage is probably the weakest link in this one-- but it certainly is passable. The four-view diagram has some material mapping problems on the parapet edges which could be dealt with-- but again the overall impression is good-- not sure I would bother.
It's possible these might benefit from e4 in terms of capturing more indirect lighting-- not sure.