Hi to anyone;maybe a similar issue as Mr.Holz announced recently, (PBR Texture question):-added a obj. plant via 'Textured Mesh Objects' widget-reassigned maps (materials showed up, but with no maps attached, (although mtl. files are in the same folder as corresponding maps and obj files)-tried to render (see 'result')So my question is: Does anybody knew about how to handle Diffuse Maps in nXt, i suspect there is no interpretation of the UV-Coordinates?Any hints and help kindly appreciated!…
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Un glyphe correspond à une vue enregistrée. si tu le déplaces, tu modifies ta vue enregistrée. Si tu le copies, tu en crées une nouvelle qui s'appellera "copie de ...". Par contre, si tu modifies la position de ta caméra ou son orientation quand tu la rends courante à l'écran, ce nouveau paramétrage ne sera pas retenu, sauf si tu l'enregistres sous un autre nom.