advanced rendering for AutoCAD
(Long time away.)
On a project that showcased at least a dozen different brick patterns that needed to be closely controlled for color, the most straightforward procedure proved to be this:
For each material needed,
So far so good, but this process had several significant drawbacks compared to using procedural tiles:
How much easier the project would have been if I could simply have used AutoCAD hatch patterns to generate "tiled" procedural materials! Basket weave, herringbone, Flemish bond, Norman bond, running stretcher, all sorts of pavers, etc. Each line in the hatch would be considered to be a joint. Ideally, the process would be quick for the user, provide full control of joints (width, color, bump), and allow color variations.
Thanks, Roy. Good to be back.
I dont' think I've ever seen a good way to make complex coursing methods procedurally before.
I've used the procedural tile/brick tool many times. I think that what Bill was suggesting was a way to procedurally generate bricks (or otherwise) that are in a different coursing pattern, like this:
Yes and I believe also having a sort of color variation too apart from the pattern.
There are times I need to have some variations in color, when am doing roofing slates or stone paving, and would have loved a way to master those in the material editor.
Anyone knows what the x, y, and z do in the tile procedural of nxt material editor?