AccuRender nXt

advanced rendering for AutoCAD

I wanna thank all of the people, who had voted for 'Shine a Light'.

It was my very first try here and it took my machine to the limit

- only 32 bit with one i5 - even with 3 GB memory switch enabled, it was not possible to render it in one long session.

Under the conditions i had, it would surely take more than a month of render time,to get the results I wanted.

So I was really glad and happy, that it looks good enough anyway, even when it does not have the appearance i tried for (Textures much to flat, lights not completly resolved...)

But, nether the less - it was great fun!

Thank you,

Thorsten

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I am still wondering what was that dark brown object????I thought it was mouldy cheese...:) you got my vote

No molding cheese at all - it is a very dark red, no brown (i hate that colour!).

But for sure - i have really no idea what it really is - i made it just to figure out

what is possible, it should be just something erratic.

If i can spare the time, i will let it cook a little longer- maybe then it looks better.

Ciao, Thorsten

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George Ioannidis commented on Bryan's photo
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"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
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Bryan commented on Bryan's photo
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"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
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mike makki posted a discussion
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George Ioannidis commented on Bryan's photo
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"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
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Bryan posted photos
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Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday
Peter Milner replied to Peter Milner's discussion obj files
"Roy, all I get from yours is a blue statue. However, George's works perfectly. Another question - is it possible to use the specular maps to change the properties of the different materials e.g. shiny shoes?"
Wednesday

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