AccuRender nXt

advanced rendering for AutoCAD

I wanna thank all of the people, who had voted for 'Shine a Light'.

It was my very first try here and it took my machine to the limit

- only 32 bit with one i5 - even with 3 GB memory switch enabled, it was not possible to render it in one long session.

Under the conditions i had, it would surely take more than a month of render time,to get the results I wanted.

So I was really glad and happy, that it looks good enough anyway, even when it does not have the appearance i tried for (Textures much to flat, lights not completly resolved...)

But, nether the less - it was great fun!

Thank you,

Thorsten

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I am still wondering what was that dark brown object????I thought it was mouldy cheese...:) you got my vote

No molding cheese at all - it is a very dark red, no brown (i hate that colour!).

But for sure - i have really no idea what it really is - i made it just to figure out

what is possible, it should be just something erratic.

If i can spare the time, i will let it cook a little longer- maybe then it looks better.

Ciao, Thorsten

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Peter Milner replied to Peter Milner's discussion Invisible light source
"Those shaders only work with the basic rendering engine. I only ever use Path Tracer or Hybrid."
yesterday
mike makki replied to Peter Milner's discussion Invisible light source
"I do not get why roy did get this material  - shader - no light source or reflection"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"If they're behind a diffuser-- yep-- modeling the diffuser as a light source will get you most of the way there.  The type of lighting that a lot of folks are using, though, is these exposed 3M lighting strips.  They resemble…"
yesterday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"okay, but why should one try to draw each separate light source? As you mentioned before, most of the time these are behind a diffuse cover. "
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"It works pretty well for this-- where the surfaces are diffuse.  Peter's got a more reflective surface which probably would show reflections of the individual light sources in the roll.  It's an interesting problem (and an actual…"
yesterday
Jan Verzelen replied to Peter Milner's discussion Hidden lighting
"this s what i get when trying to simulate led strips. i used rectangular hidden and visible area lights with the path tracer."
yesterday
Peter Milner replied to Peter Milner's discussion Hidden lighting
"I'll give it a whirl tomorrow."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Hidden lighting
"Yep-- these sometimes do exhibit discreet reflections.  Does the hybrid engine do any better with these? "
yesterday

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