AccuRender nXt

advanced rendering for AutoCAD

very simple step to creat the beer water drop glass

1)assign you glass material and set it the IOR to 1.4

2)attach/add the water drops tiff file to it,  TEXTURE MAPS -alpha channel - transparent-go to Channel then only colour ticked.

3)foam can be add as normal texture.

 

 

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Thanks Mike for the maps.

Look very clean images.

Thanks Mike, very usefull, when the summer comes...

not a probs....

i will soon issue some nice trees i set up in NXT

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Maciej posted photos
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J. Raul Cardenas replied to J. Raul Cardenas's discussion Render Settings
"8.6 MPixels is a lot indeed, specially in rendering time. Thanks a lot for the explanation, makes sense now."
Tuesday
akinlolu olugboji replied to mike makki's discussion my entry animation for cg competition at www.cgarchitect.com
"Awesome work, just can't help wondering why so many sheep are let on their own without a Shepard, also on the Patio, with so much leave movement which I believe is due to wind, it is unaffected be the burning fire. "
Tuesday
Roy Hirshkowitz replied to J. Raul Cardenas's discussion Render Settings
"No-- nothing to do with darker or lighter.  It does define resolution by dots per unit-- for example 36" x 24" at 100 dpi will provide 3600 x 2400 rendered pixels (8.6 million).  It's exactly the same as specifying 3600 x…"
Tuesday
J. Raul Cardenas posted a discussion

Render Settings

Under Render Settings>Passes>Print one have the option to select the size of the paper to print the rendering by using the X and Y and units, the question is:The Density, by default is 100, in a printer it is related to how much toner the printer use to make the final print darker or lighter, Is this the same concept in nXtRender?I've been using 8.5x11 and I need 24x36 print and wondering if I need to increase the density. Thanks to anybody who can respond.See More
Tuesday
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mike makki posted a discussion
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