AccuRender nXt

advanced rendering for AutoCAD

bathroom 1

Vanity view of the master bathroom in Country villa.

Views: 109

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by akinlolu olugboji on January 1, 2011 at 4:04am
Did anyone notice, the background not reflecting in the vanity mirror? I know Peter came up with this some time back, what am not sure of is a solution or work around was found.
Comment by akinlolu olugboji on January 1, 2011 at 4:01am

That is what I found out too. Now my interiors have no more that five lights in any given scene. The rest of the fixtures I add glow to, to give the impression of ilumination. 

 

Walls stays whiter this way too. A lot of rendering time is killed with lower number of lights.

 

Yet to get round to using Hdri and sun.

Comment by mike makki on January 1, 2011 at 3:21am

less lighting ...is the better effect,i would lose the picture on the wall ,and make cream walls

that`s just my taste.

Search

Translate

Latest Activity

Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
yesterday
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
Thursday
Bryan commented on Bryan's photo
Thumbnail

D1

"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
Thursday
mike makki posted a discussion
Thursday
George Ioannidis commented on Bryan's photo
Thumbnail

D1

"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
Thursday
Bryan posted photos
Wednesday
Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
Wednesday
George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

© 2017   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service