AccuRender nXt

advanced rendering for AutoCAD

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Sun + HDRI + RPC

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Comment by Alejandro Testa on September 27, 2012 at 11:14am

Hola Marquin, cuando pueda voy a chequear el modelo, la verdad que no recuerdo  haber configurado nada especial, lo único  que puede ser distinto es que  la vegetación utilizada es RPC.

Comment by Marquin Rojas on September 27, 2012 at 9:43am

Saludos alejandro, como haces para que la sombra del arbol se vea asi ... que valor hay que configurar para lograr este efecto....

Comment by Alejandro Testa on April 28, 2012 at 6:29am

I like the grass displacement effect in packet trace,  I think that in E4 need a different displacement.

Comment by kingjin on April 26, 2012 at 6:24pm

Grass displacement don't really, a lot of E0. Very good effect.

Comment by Alejandro Testa on April 26, 2012 at 4:58pm

Testing E4,  some changes in lighting an a different angle, the fist one was with packet tracer. I notice sthat grass with displacement is really different.

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Rich Hart replied to John Prentice's discussion AUTOCAD 2018 XREFS
"I posted a new version, 0358-QF23, with a fix for this. The Material by Layer was not being recognized correctly in XREFs in AutoCAD 2018.  Please try the latest version from the downloads page and see if this new version works correctly…"
8 hours ago
George Ioannidis commented on Bryan's photo
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"Path is OK. Peter Milner has done some stunning results using hybrid engine, though it requires really long rendering times for noise clear images. For his job he has got super powered rendering cluster with n² cores and lots of GB of RAM. The…"
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Bryan commented on Bryan's photo
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"George, this is the path tracer engine. Do you have another recommendation? I am still figuring out materials. I will note that for future renders."
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George Ioannidis commented on Bryan's photo
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"Is this done with hybrid render engine or the basic one?Comment not about rendering: Stone material is visibly repeating and I thing also out of scale (too big). Looks more like wallpaper, as there are windows and the wall is too thin to be made of…"
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Bryan posted photos
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Roy Hirshkowitz replied to Peter Milner's discussion obj files
"Hmmm... I'll take a look at this in nXt for AutoCAD when I get a chance.. it should work. I doubt if the specular maps will work-- I don't think the textured meshes use standard materials.  You are reminding me of why I need to…"
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George Ioannidis replied to Peter Milner's discussion obj files
"Peter, I was able to ad all specular and bump maps in Blender right, but for some reason nXt isn't recognizing it at all. The only texture it passes through is the main diffuse map.I am thinking of modifying the basic material (with only…"
Wednesday

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