"Thank you Roy. The more physical based effects nXt has, the more realistic pictures it will compute. All of those need a lot of computing power under (or on top of) our desks though. Are you doing any move to engage GPUs on rendering process in nXt?…"
"Most are using nVidia's stuff for denoising-- it's pretty impressive.
They are reflective caustics which you get automatically in the new engine-- yes, I think they come from sunlight striking the chair bases. They should be pretty…"
"Nice! Many path renderers are introducing denoising features with good results. I have a question on those images Roy: the bright elliptical spots on the wall between the two windows are reflection caustics from highly reflective surface on the…"