AccuRender nXt

advanced rendering for AutoCAD

Views: 109

Comment

You need to be a member of AccuRender nXt to add comments!

Join AccuRender nXt

Comment by Chris Fox on October 23, 2013 at 7:13am

Typically I model the building and the site (sidewalks and roads) and Cars (RPC) everything else is added in photoshop. I.e.: People, trees, sky, all plants, grass, and window reflections. I like the flexibilty of doing these in PS so I don't have to rerender if a tree or plant is not exactly where I want it. Plus there is a definite limitation to the different types of plants you can add as well the additional rendering time.

 

Comment by Alejandro Testa on October 23, 2013 at 6:54am

Thanks again Chris, I use some post edition in PS, some reflections on the lights, and some  diffuse glow all over the image including the  background.  BTW your work is really good, I have to learn from your work specially your   exteriors.   Your grass and trees are always Photoshop?

Comment by Chris Fox on October 22, 2013 at 12:07pm

Again... I love the recessed lighting, the eatheral feel of the windows in the background and the little homey touches like the newspaper and glass of wine. Just one question..The floor is reflecting the sunlight and the window mullions but it is not reflecting the hazed out look of the sunlight?

Search

Translate

Latest Activity

Daniel Hargreaves posted a discussion

Accustudio

I know this is hard to believe, but Accustudio is over 20 years old. It has been quiet for a couple of years now at the site. I'm looking to hand it off to the next generation. Is there anyone interested in working on the site and eventually taking over the ownership of it?See More
Dec 3
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"Currently only one texture per component and one bump map.  There is a blended material which allows more complex permutations-- most people do texture blending in photoshop. Solid textures refer to the granite/marble/wood procedural…"
Dec 2
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"Yes, it will be different.  Typing arstudio should be roughly the same operation as "running a quick test render"-- it may be a little slower, and the first time you type it, it will certainly be slower (it was before). …"
Dec 2
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"A further question: What is a solid texture?"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio texture editing
"Okay. Another question on textures: In nXt you can layer different textures and bump maps to create a more complex material. For example, the Oak veneer material (image attached) uses two bump maps: one for the grain and one for the flecks. In…"
Nov 28
Peter Milner replied to Peter Milner's discussion AR Studio testing
"It's more that, when putting a render together, I work on the model, run a quick test render, go back to the model to adjust/add things, run a quick test render etc etc. Having to close studio down and then re-open it every time I want to…"
Nov 28
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio texture editing
"For AutoCAD I don't think you need to manipulate this-- leaving it alone should work.  It's there for other applications (Rhino, Sketchup, etc.) which permit multiple sets of texture coordinates on the same mesh-- native AutoCAD…"
Nov 27
Roy Hirshkowitz replied to Peter Milner's discussion AR Studio testing
"There's an autocad command for tagging objects as lights-- it's called something like arstudiolight-- I'll check. ***** You can start an out-of-process final rendering and close ArStudio down and continue to work without shutting the…"
Nov 27

© 2019   Header image courtesy Peter Milner   Powered by

Badges  |  Report an Issue  |  Terms of Service