AccuRender nXt

advanced rendering for AutoCAD

Thomas Bolt
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Thomas Bolt's Discussions

Faulty shades on textures
2 Replies

Hi thereCan anybody help:Created surfaces in Autocad; Material either with decal (yellow tiles)  or from library (asphalt)in both cases there are these faulty trianglesalso the white markings: made…Continue

Started this discussion. Last reply by Thomas Bolt Apr 6, 2013.

new istallation
2 Replies

HiI have implemented NXT on my old xp 32 worksttion, and it worked fairly good with autocad C3D. but eventully the more I work the slower the PC gets. Also autocad is so blown up with lots of…Continue

Started this discussion. Last reply by Thomas Bolt Aug 24, 2012.

AutoCAD viewport changes

I have some delicate Rendering to make, where Camera and Target are to be found in nature. I can manage to find the correct perspective with lots of helping points in the original picture or oblique…Continue

Started Jul 12, 2012

Rendering shows incorrect objects
5 Replies

I want to render a new road into landsacpe; the created objects are 3dfaces, surf-nets, and also solids;suddenly all the renderings are filthyprevious renderings worked fine, smoothing…Continue

Started this discussion. Last reply by Thomas Bolt May 21, 2012.

 

Thomas Bolt's Page

Latest Activity

Thomas Bolt replied to Thomas Bolt's discussion Faulty shades on textures
"Hi Roy Thank you, that was exactly the cause; me always working with surveyors coordinates; now I´m happy and I can finish my work until delivery on Monday! Have a nice weekend   Thomas"
Apr 6, 2013
Roy Hirshkowitz replied to Thomas Bolt's discussion Faulty shades on textures
"First thing I would check-- make sure you're drawing isn't using very large coordinates-- i.e. is located far from the origin.  These can result in precision problems in nXt (and other renderers.)  The solution to this is to move…"
Apr 6, 2013
Thomas Bolt posted a discussion

Faulty shades on textures

Hi thereCan anybody help:Created surfaces in Autocad; Material either with decal (yellow tiles)  or from library (asphalt)in both cases there are these faulty trianglesalso the white markings: made as volume body (like walls) and definitely end in the corners, why are they continued beyond?see pictureShades_prob.jpgthanks for…See More
Apr 6, 2013
Thomas Bolt replied to Thomas Bolt's discussion new istallation
"thanks George, have a nice weekend"
Aug 24, 2012
George Ioannidis replied to Thomas Bolt's discussion new istallation
"Download 64 bit version of nXt. Install it and use the same old serial number you already have."
Aug 24, 2012
Thomas Bolt posted a discussion

new istallation

HiI have implemented NXT on my old xp 32 worksttion, and it worked fairly good with autocad C3D. but eventully the more I work the slower the PC gets. Also autocad is so blown up with lots of unnecessary applications, that I decided to buy a new workstation also with a better graphics card, as to improve.This new pc will be here next week, and my question is how to transfer the eisting Nxt licence from the 32 bit version to the 64 bit pc. The AutoCad 2013 civil 3 D will be the basis for my…See More
Aug 24, 2012
Thomas Bolt posted a discussion

AutoCAD viewport changes

I have some delicate Rendering to make, where Camera and Target are to be found in nature. I can manage to find the correct perspective with lots of helping points in the original picture or oblique photo. So in AutoCAD I make the viewports (VP), all with DVIEW and the respective options for zoom, distance, pan, camera, target etc (mainly by try&fail). Once I have the VP adjusted to the situation I need, I lock it and store it under a VP-name.next time I open the drawing, the situation has…See More
Jul 12, 2012
Thomas Bolt replied to Thomas Bolt's discussion Rendering shows incorrect objects
"Thanks Roy and Akinlolu, yes since this is survey project with metric coordinates in the world of UTMs, where Origins may be some 5,000,000 m away (!!!) this was the problem. I moved everythin closer, within some 100,000 meters and I am happy…"
May 21, 2012
Roy Hirshkowitz replied to Thomas Bolt's discussion Rendering shows filthy objects
"Akinlolu is likely correct.  Send the drawing, though, if you need me to take a look at it.  Use the Support->Upload a File option above."
May 21, 2012
akinlolu olugboji replied to Thomas Bolt's discussion Rendering shows filthy objects
"Bring the model to the origin and try again. I believe this is a precision problem, the model is too far from the origin."
May 21, 2012
mike makki replied to Thomas Bolt's discussion Rendering shows filthy objects
"if solids apprears this way too...then it must be a bug"
May 20, 2012
Thomas Bolt replied to Thomas Bolt's discussion Rendering shows filthy objects
"Additional Information to "filthy Rendering" AutoCAD Civil3d 2011 / 32 Bit / NxT Thomas"
May 20, 2012
Thomas Bolt posted a discussion

Rendering shows filthy objects

I want to render a new road into landsacpe; the created objects are 3dfaces, surf-nets, and also solids;suddenly all the renderings are filthyprevious renderings worked fine, smoothing everythingplease help since i am under pressure ThomasSee More
May 20, 2012
Thomas Bolt is now a member of AccuRender nXt
Oct 21, 2010

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Latest Activity

Roy Hirshkowitz replied to Peter Milner's discussion Large render
"Thanks-- I'll take a look this morning."
5 hours ago
Peter Milner replied to Peter Milner's discussion Large render
"I've got a smaller file which exhibits the same problem. I'll send it over via Wetransfer."
10 hours ago
Albert D Hart replied to Barry Hayden's discussion Visible Light Paths?
"Oops - Sorry - I didn't ready your original post properly. That beam wizard only works with SketchUp. But the rendering properties will work in AutoCAD. You have to create your own geometry and material settings. We are creating cones with a…"
20 hours ago
Barry Hayden replied to Barry Hayden's discussion Visible Light Paths?
"I am using Accurender NXT for Autocad version:1.0.329 Where is the "Lighting Wizard" tab?"
23 hours ago
Albert D Hart replied to Barry Hayden's discussion Visible Light Paths?
"You use the Beam tab on the Lighting Wizard. Take a look at: www.renderplus.com/wp2/wk/Visible_Light_Paths.htm We suggest you play around in with this in a simple model to see what works better for you. "
yesterday
Barry Hayden posted a discussion

Visible Light Paths?

How do you make a Visible Light Path?For example, I would like to render a projector shooting an image onto a screen.How do I show a visible beam of light from the projector to the screen?See More
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion Large render
"Not really-- this issue may be open for a while.  I don't have an easy way to debug this right now.  Your current best bet would be to render as high a resolution as you can and upsample in photoshop."
yesterday
Peter Milner replied to Peter Milner's discussion Large render
"Any update on this one? I need to get these renderings done very soon as the trucks are in and can't go out on the road until they've had their graphics applied."
yesterday

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