AccuRender nXt

advanced rendering for AutoCAD

Thomas Bolt
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Thomas Bolt's Discussions

Faulty shades on textures
2 Replies

Hi thereCan anybody help:Created surfaces in Autocad; Material either with decal (yellow tiles)  or from library (asphalt)in both cases there are these faulty trianglesalso the white markings: made…Continue

Started this discussion. Last reply by Thomas Bolt Apr 6, 2013.

new istallation
2 Replies

HiI have implemented NXT on my old xp 32 worksttion, and it worked fairly good with autocad C3D. but eventully the more I work the slower the PC gets. Also autocad is so blown up with lots of…Continue

Started this discussion. Last reply by Thomas Bolt Aug 24, 2012.

AutoCAD viewport changes

I have some delicate Rendering to make, where Camera and Target are to be found in nature. I can manage to find the correct perspective with lots of helping points in the original picture or oblique…Continue

Started Jul 12, 2012

Rendering shows incorrect objects
5 Replies

I want to render a new road into landsacpe; the created objects are 3dfaces, surf-nets, and also solids;suddenly all the renderings are filthyprevious renderings worked fine, smoothing…Continue

Started this discussion. Last reply by Thomas Bolt May 21, 2012.

 

Thomas Bolt's Page

Latest Activity

Thomas Bolt replied to Thomas Bolt's discussion Faulty shades on textures
"Hi Roy Thank you, that was exactly the cause; me always working with surveyors coordinates; now I´m happy and I can finish my work until delivery on Monday! Have a nice weekend   Thomas"
Apr 6, 2013
Roy Hirshkowitz replied to Thomas Bolt's discussion Faulty shades on textures
"First thing I would check-- make sure you're drawing isn't using very large coordinates-- i.e. is located far from the origin.  These can result in precision problems in nXt (and other renderers.)  The solution to this is to move…"
Apr 6, 2013
Thomas Bolt posted a discussion

Faulty shades on textures

Hi thereCan anybody help:Created surfaces in Autocad; Material either with decal (yellow tiles)  or from library (asphalt)in both cases there are these faulty trianglesalso the white markings: made as volume body (like walls) and definitely end in the corners, why are they continued beyond?see pictureShades_prob.jpgthanks for…See More
Apr 6, 2013
Thomas Bolt replied to Thomas Bolt's discussion new istallation
"thanks George, have a nice weekend"
Aug 24, 2012
George Ioannidis replied to Thomas Bolt's discussion new istallation
"Download 64 bit version of nXt. Install it and use the same old serial number you already have."
Aug 24, 2012
Thomas Bolt posted a discussion

new istallation

HiI have implemented NXT on my old xp 32 worksttion, and it worked fairly good with autocad C3D. but eventully the more I work the slower the PC gets. Also autocad is so blown up with lots of unnecessary applications, that I decided to buy a new workstation also with a better graphics card, as to improve.This new pc will be here next week, and my question is how to transfer the eisting Nxt licence from the 32 bit version to the 64 bit pc. The AutoCad 2013 civil 3 D will be the basis for my…See More
Aug 24, 2012
Thomas Bolt posted a discussion

AutoCAD viewport changes

I have some delicate Rendering to make, where Camera and Target are to be found in nature. I can manage to find the correct perspective with lots of helping points in the original picture or oblique photo. So in AutoCAD I make the viewports (VP), all with DVIEW and the respective options for zoom, distance, pan, camera, target etc (mainly by try&fail). Once I have the VP adjusted to the situation I need, I lock it and store it under a VP-name.next time I open the drawing, the situation has…See More
Jul 12, 2012
Thomas Bolt replied to Thomas Bolt's discussion Rendering shows incorrect objects
"Thanks Roy and Akinlolu, yes since this is survey project with metric coordinates in the world of UTMs, where Origins may be some 5,000,000 m away (!!!) this was the problem. I moved everythin closer, within some 100,000 meters and I am happy…"
May 21, 2012
Roy Hirshkowitz replied to Thomas Bolt's discussion Rendering shows filthy objects
"Akinlolu is likely correct.  Send the drawing, though, if you need me to take a look at it.  Use the Support->Upload a File option above."
May 21, 2012
akinlolu olugboji replied to Thomas Bolt's discussion Rendering shows filthy objects
"Bring the model to the origin and try again. I believe this is a precision problem, the model is too far from the origin."
May 21, 2012
mike makki replied to Thomas Bolt's discussion Rendering shows filthy objects
"if solids apprears this way too...then it must be a bug"
May 20, 2012
Thomas Bolt replied to Thomas Bolt's discussion Rendering shows filthy objects
"Additional Information to "filthy Rendering" AutoCAD Civil3d 2011 / 32 Bit / NxT Thomas"
May 20, 2012
Thomas Bolt posted a discussion

Rendering shows filthy objects

I want to render a new road into landsacpe; the created objects are 3dfaces, surf-nets, and also solids;suddenly all the renderings are filthyprevious renderings worked fine, smoothing everythingplease help since i am under pressure ThomasSee More
May 20, 2012
Thomas Bolt is now a member of AccuRender nXt
Oct 21, 2010

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Latest Activity

mike makki posted a discussion
4 hours ago
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"Yeah-- something has clearly gone wrong.  It's just not running out of memory, though-- not in the old sense (which it could easily do on 32 bit systems.)"
15 hours ago
Roy Hirshkowitz replied to roberto sacchetti's discussion memory problem
"The user mode virtual address space limit on 64 bit windows (the statistic we probably care most about here) is actually 8TB or 8192GB.  All of that must be backed by swap file space which would likely be the limiting factor here.  That…"
15 hours ago
Jorge Javier Lara Domínguez posted a discussion

Hola amigos...

Hola amigos, les dejo un link con mis ultimos trabajos. Felices fiestas, bendiciones para todos!!!https://www.facebook.com/N3dArquitecturaDigitalSee More
17 hours ago
roberto sacchetti replied to roberto sacchetti's discussion memory problem
"good morningI did a bit of evidence:1- I increased the page file windows to 25000 mb and kept giving me error2-I split between layers in the parking lot (front, center back), and also render individually gave me error3-I started to delete objects…"
21 hours ago
mike makki replied to roberto sacchetti's discussion memory problem
" hi george i did a render 3 years a ago for harvester restaurant where i needed to show rpc people eating ,walking in ,standing etc....i could only put about 13 of them.....then i tried 15...i got the message roberto got....i took it down to 13…"
yesterday
George Ioannidis replied to roberto sacchetti's discussion memory problem
"According to Micro$oft the memory limit of Windows 7 pro 64 bit is 192GB on physical memory. I doubt anyone could ever produce model that big. I remember one of my "heaviest" model I ever did with particle grass translated into mesh…"
yesterday
mike makki replied to roberto sacchetti's discussion memory problem
"i dont hink so roy....the more objects the more memory...."
yesterday

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